procedural-3d-engine/data/shaders/bloom
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
colorpass.frag
colorpass.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
colorpass.vert
colorpass.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
gaussblur.frag
gaussblur.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
gaussblur.vert
gaussblur.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
generate-spirv.bat
phongpass.frag
phongpass.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
phongpass.vert
phongpass.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skybox.frag
skybox.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skybox.vert
skybox.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00