procedural-3d-engine/data/shaders/shadowmapomni
Sascha Willems bfdf821d31 Much improved cube map visualization
Now displays all six cube map faces as a single cross
2019-04-15 21:30:57 +02:00
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cubemapdisplay.frag Much improved cube map visualization 2019-04-15 21:30:57 +02:00
cubemapdisplay.frag.spv Much improved cube map visualization 2019-04-15 21:30:57 +02:00
cubemapdisplay.vert Much improved cube map visualization 2019-04-15 21:30:57 +02:00
cubemapdisplay.vert.spv Much improved cube map visualization 2019-04-15 21:30:57 +02:00
generate-spirv.bat Moved shaders for omni directional shadow mapping sample 2016-02-28 22:19:27 +01:00
offscreen.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
offscreen.frag.spv Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
offscreen.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
offscreen.vert.spv Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
scene.frag Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
scene.frag.spv Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
scene.vert Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders 2018-11-19 22:05:47 +01:00
scene.vert.spv Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00