procedural-3d-engine/shaders/hlsl/occlusionquery/simple.frag
2023-05-09 21:03:02 +02:00

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139 B
GLSL

// Copyright 2020 Google LLC
float4 main([[vk::location(0)]] float3 Color : COLOR0) : SV_TARGET
{
return float4(1.0, 1.0, 1.0, 1.0);
}