procedural-3d-engine/shaders/hlsl/raytracingsbtdata/miss.rmiss
2023-05-09 21:03:02 +02:00

22 lines
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372 B
GLSL

// Copyright 2020 Google LLC
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
struct SBT {
float r;
float g;
float b;
};
[[vk::shader_record_ext]]
ConstantBuffer<SBT> sbt;
[shader("miss")]
void main(inout Payload p)
{
// Update the hit value to the hit record SBT data associated with this
// miss record
p.hitValue = float3(sbt.r, sbt.g, sbt.g);
}