98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Image (gli.g-truc.net)
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///
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/// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file gli/core/texture3d.inl
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/// @date 2013-01-13 / 2013-01-13
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include "../levels.hpp"
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namespace gli
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{
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inline texture3D::texture3D()
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{}
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inline texture3D::texture3D(format_type Format, dim_type const & Dimensions)
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: texture(gli::TARGET_3D, Format, Dimensions, 1, 1, gli::levels(Dimensions))
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{}
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inline texture3D::texture3D(format_type Format, dim_type const & Dimensions, size_type Levels)
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: texture(gli::TARGET_3D, Format, Dimensions, 1, 1, Levels)
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{}
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inline texture3D::texture3D(texture const & Texture)
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: texture(Texture, gli::TARGET_3D, Texture.format())
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{}
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inline texture3D::texture3D
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(
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texture const & Texture,
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format_type Format,
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size_type BaseLayer, size_type MaxLayer,
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size_type BaseFace, size_type MaxFace,
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size_type BaseLevel, size_type MaxLevel
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)
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: texture(
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Texture, gli::TARGET_3D,
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Format,
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BaseLayer, MaxLayer,
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BaseFace, MaxFace,
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BaseLevel, MaxLevel)
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{}
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inline texture3D::texture3D
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(
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texture3D const & Texture,
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size_type BaseLevel, size_type MaxLevel
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)
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: texture(
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Texture, gli::TARGET_3D,
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Texture.format(),
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Texture.base_layer(), Texture.max_layer(),
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Texture.base_face(), Texture.max_face(),
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Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel)
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{}
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inline image texture3D::operator[](texture3D::size_type Level) const
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{
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assert(Level < this->levels());
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return image(
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this->Storage,
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this->format(),
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this->base_layer(),
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this->base_face(),
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this->base_level() + Level);
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}
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inline texture3D::dim_type texture3D::dimensions() const
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{
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assert(!this->empty());
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return texture3D::dim_type(
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this->Storage->block_count(this->base_level()) * block_dimensions(this->format()));
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//return texture3D::dim_type(this->Storage.dimensions(this->base_level()));
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}
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}//namespace gli
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