procedural-3d-engine/android/examples/computecloth/build.gradle

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1.7 KiB
Groovy

apply plugin: 'com.android.application'
apply from: '../gradle/outputfilename.gradle'
android {
compileSdkVersion rootProject.ext.compileSdkVersion
defaultConfig {
applicationId "de.saschawillems.vulkanComputecloth"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters rootProject.ext.abiFilters
}
externalNativeBuild {
cmake {
cppFlags "-std=c++14"
arguments "-DANDROID_STL=c++_shared", '-DANDROID_TOOLCHAIN=clang'
}
}
}
sourceSets {
main.assets.srcDirs = ['assets']
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
task copyTask {
copy {
from '../../common/res/drawable'
into "src/main/res/drawable"
include 'icon.png'
}
copy {
from rootProject.ext.shaderPath + 'glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from rootProject.ext.shaderPath + 'glsl/computecloth'
into 'assets/shaders/glsl/computecloth'
include '*.*'
}
copy {
from rootProject.ext.assetPath + 'models'
into 'assets/models'
include 'sphere.gltf'
}
copy {
from rootProject.ext.assetPath + 'textures'
into 'assets/textures'
include 'vulkan_cloth_rgba.ktx'
}
}
preBuild.dependsOn copyTask