procedural-3d-engine/multithreading
Eric Engestrom caabf520f2 Remove VK_PROTOTYPES
This guard macro was inverted shortly before the release;
use VK_NO_PROTOTYPES when you do *not* want the prototypes.
2016-03-22 00:25:50 +00:00
..
multithreading.cpp Force glm clip space to 0..1 (Fixes #18, Fixes #45) 2016-03-08 21:52:40 +01:00
multithreading.vcxproj Remove VK_PROTOTYPES 2016-03-22 00:25:50 +00:00
multithreading.vcxproj.filters Started work on multi threaded rendering example 2016-02-25 22:08:47 +01:00