procedural-3d-engine/data/hlsl/base/textoverlay.frag
Ben Clayton cce75f1859 Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00

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270 B
GLSL

// Copyright 2020 Google LLC
Texture2D textureFont : register(t0);
SamplerState samplerFont : register(s0);
float4 main([[vk::location(0)]]float2 inUV : TEXCOORD0) : SV_TARGET
{
float color = textureFont.Sample(samplerFont, inUV).r;
return float4(color.xxx, 1.0);
}