These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
15 lines
No EOL
333 B
GLSL
15 lines
No EOL
333 B
GLSL
// Copyright 2020 Google LLC
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] int InstanceIndex : TEXCOORD0;
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};
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VSOutput main([[vk::location(0)]] float4 Pos : POSITION0, uint InstanceIndex : SV_InstanceID)
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{
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VSOutput output = (VSOutput)0;
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output.InstanceIndex = InstanceIndex;
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output.Pos = Pos;
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return output;
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} |