These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
6 lines
No EOL
182 B
GLSL
6 lines
No EOL
182 B
GLSL
// Copyright 2020 Google LLC
|
|
|
|
float4 main(uint VertexIndex : SV_VertexID) : SV_POSITION
|
|
{
|
|
return float4(float2((VertexIndex << 1) & 2, VertexIndex & 2) * 2.0f - 1.0f, 0.0f, 1.0f);
|
|
} |