procedural-3d-engine/data/hlsl/multithreading/starsphere.vert
Ben Clayton cce75f1859 Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00

21 lines
392 B
GLSL

// Copyright 2020 Google LLC
struct PushConsts
{
float4x4 mvp;
};
[[vk::push_constant]]PushConsts pushConsts;
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 UVW : TEXCOORD0;
};
VSOutput main([[vk::location(0)]] float3 Pos : POSITION0)
{
VSOutput output = (VSOutput)0;
output.UVW = Pos;
output.Pos = mul(pushConsts.mvp, float4(Pos.xyz, 1.0));
return output;
}