procedural-3d-engine/data/hlsl/nv_ray_tracing_basic/closesthit.rchit
Ben Clayton cce75f1859 Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00

18 lines
331 B
GLSL

// Copyright 2020 Google LLC
struct Attribute
{
float2 attribs;
};
struct Payload
{
[[vk::location(0)]] float3 hitValue;
};
[shader("closesthit")]
void main(inout Payload p, in float3 attribs)
{
const float3 barycentricCoords = float3(1.0f - attribs.x - attribs.y, attribs.x, attribs.y);
p.hitValue = barycentricCoords;
}