procedural-3d-engine/data/hlsl/nv_ray_tracing_shadows/miss.rmiss
Ben Clayton cce75f1859 Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00

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GLSL

// Copyright 2020 Google LLC
[shader("miss")]
void main([[vk::location(0)]] in float3 hitValue)
{
hitValue = float3(0.0, 0.0, 0.2);
}