These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
7 lines
No EOL
138 B
GLSL
7 lines
No EOL
138 B
GLSL
// Copyright 2020 Google LLC
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[shader("miss")]
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void main([[vk::location(0)]] in float3 hitValue)
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{
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hitValue = float3(0.0, 0.0, 0.2);
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} |