These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
6 lines
No EOL
95 B
GLSL
6 lines
No EOL
95 B
GLSL
// Copyright 2020 Google LLC
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float4 main() : SV_TARGET
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{
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return float4(1.0, 0.0, 0.0, 1.0);
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} |