These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
9 lines
No EOL
245 B
GLSL
9 lines
No EOL
245 B
GLSL
// Copyright 2020 Google LLC
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TextureCube textureCubeMap : register(t1);
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SamplerState samplerCubeMap : register(s1);
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float4 main([[vk::location(0)]] float3 inUVW : TEXCOORD0) : SV_TARGET
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{
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return textureCubeMap.Sample(samplerCubeMap, inUVW);
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} |