procedural-3d-engine/data/shaders/deferredshadows
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
debug.frag
debug.frag.spv
debug.vert
debug.vert.spv
deferred.frag
deferred.frag.spv
deferred.vert
deferred.vert.spv
generate-spirv.bat
geom.spv
mrt.frag
mrt.frag.spv
mrt.vert
mrt.vert.spv
shadow.geom
shadow.geom.spv
shadow.vert
shadow.vert.spv