20 lines
No EOL
349 B
Text
20 lines
No EOL
349 B
Text
/* Copyright (c) 2025, Sascha Willems
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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[[vk::binding(0, 0)]]
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Sampler2D samplerColorMap;
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struct VSInput
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{
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[[vk::location(1)]] float3 Color;
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[[vk::location(2)]] float2 UV;
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};
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[shader("fragment")]
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float4 main(VSInput input)
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{
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return samplerColorMap.Sample(input.UV) * float4(input.Color, 1.0);
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} |