procedural-3d-engine/shaders/slang/triangle/triangle.frag.slang
2025-02-10 19:09:19 +01:00

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/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
[shader("fragment")]
float4 main([[vk::location(0)]] float3 Color)
{
return float4(Color, 1.0);
}