procedural-3d-engine/shaders
Sascha Willems e1c962289f Recompile shaders for mesh shading sample with updated shader compilers
Fixes validation errors with GLSL and HLSL
Fixes triangles not displaying with HLSL
Fixes #1196
2025-03-13 18:07:31 +01:00
..
glsl Recompile shaders for mesh shading sample with updated shader compilers 2025-03-13 18:07:31 +01:00
hlsl Recompile shaders for mesh shading sample with updated shader compilers 2025-03-13 18:07:31 +01:00
README.md Update and document shader compilation scripts 2024-06-04 21:31:24 +02:00

Shaders

This folder contains the shaders used by the samples. Source files are available as GLSL and HLSL and also come with precompiled SPIR-V files that are consumed by the samples. To recompile shaders you can use the compileshaders.py scripts in the respective folders or any other means that can generate Vulkan SPIR-V from GLSL or HLSL. One such option is this extension for Visual Studio.