procedural-3d-engine/shaders/slang/negativeviewportheight/quad.slang
2025-05-03 17:33:16 +02:00

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// Copyright 2020 Google LLC
struct VSInput
{
float3 Pos;
float2 UV;
};
struct VSOutput
{
float4 Pos : SV_POSITION;
float2 UV;
};
Sampler2D samplerColor;
[shader("vertex")]
VSOutput vertexMain(VSInput input)
{
VSOutput output;
output.UV = input.UV;
output.Pos = float4(input.Pos, 1.0f);
return output;
}
[shader("fragment")]
float4 fragmentMain(VSOutput input)
{
return samplerColor.Sample(input.UV);
}