561 lines
22 KiB
C++
561 lines
22 KiB
C++
/*
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* Vulkan Example - Texture arrays and instanced rendering
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*
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* Copyright (C) Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkanexamplebase.h"
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#include <ktx.h>
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#include <ktxvulkan.h>
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#define ENABLE_VALIDATION false
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#define MAX_LAYERS 8
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// Vertex layout for this example
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struct Vertex {
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float pos[3];
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float uv[2];
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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// Number of array layers in texture array
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// Also used as instance count
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uint32_t layerCount;
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vks::Texture textureArray;
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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uint32_t indexCount;
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vks::Buffer uniformBufferVS;
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struct UboInstanceData {
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// Model matrix
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glm::mat4 model;
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// Texture array index
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// Vec4 due to padding
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glm::vec4 arrayIndex;
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};
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struct {
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// Global matrices
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struct {
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glm::mat4 projection;
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glm::mat4 view;
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} matrices;
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// Separate data for each instance
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UboInstanceData *instance;
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} uboVS;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Texture arrays";
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camera.type = Camera::CameraType::lookat;
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camera.setPosition(glm::vec3(0.0f, 0.0f, -7.5f));
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camera.setRotation(glm::vec3(-35.0f, 0.0f, 0.0f));
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camera.setPerspective(45.0f, (float)width / (float)height, 0.1f, 256.0f);
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyImageView(device, textureArray.view, nullptr);
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vkDestroyImage(device, textureArray.image, nullptr);
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vkDestroySampler(device, textureArray.sampler, nullptr);
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vkFreeMemory(device, textureArray.deviceMemory, nullptr);
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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uniformBufferVS.destroy();
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delete[] uboVS.instance;
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}
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void loadTextureArray(std::string filename, VkFormat format)
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{
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ktxResult result;
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ktxTexture* ktxTexture;
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#if defined(__ANDROID__)
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// Textures are stored inside the apk on Android (compressed)
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// So they need to be loaded via the asset manager
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AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
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if (!asset) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
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}
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size_t size = AAsset_getLength(asset);
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assert(size > 0);
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ktx_uint8_t *textureData = new ktx_uint8_t[size];
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AAsset_read(asset, textureData, size);
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AAsset_close(asset);
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result = ktxTexture_CreateFromMemory(textureData, size, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
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delete[] textureData;
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#else
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if (!vks::tools::fileExists(filename)) {
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vks::tools::exitFatal("Could not load texture from " + filename + "\n\nMake sure the assets submodule has been checked out and is up-to-date.", -1);
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}
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result = ktxTexture_CreateFromNamedFile(filename.c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktxTexture);
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#endif
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assert(result == KTX_SUCCESS);
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// Get properties required for using and upload texture data from the ktx texture object
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textureArray.width = ktxTexture->baseWidth;
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textureArray.height = ktxTexture->baseHeight;
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layerCount = ktxTexture->numLayers;
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assert(layerCount <= MAX_LAYERS);
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ktx_uint8_t *ktxTextureData = ktxTexture_GetData(ktxTexture);
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ktx_size_t ktxTextureSize = ktxTexture_GetSize(ktxTexture);
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VkMemoryAllocateInfo memAllocInfo = vks::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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// Create a host-visible staging buffer that contains the raw image data
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingMemory;
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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bufferCreateInfo.size = ktxTextureSize;
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// This buffer is used as a transfer source for the buffer copy
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &stagingBuffer));
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// Get memory requirements for the staging buffer (alignment, memory type bits)
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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// Get memory type index for a host visible buffer
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memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &stagingMemory));
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VK_CHECK_RESULT(vkBindBufferMemory(device, stagingBuffer, stagingMemory, 0));
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// Copy texture data into staging buffer
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(device, stagingMemory, 0, memReqs.size, 0, (void **)&data));
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memcpy(data, ktxTextureData, ktxTextureSize);
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vkUnmapMemory(device, stagingMemory);
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// Setup buffer copy regions for array layers
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std::vector<VkBufferImageCopy> bufferCopyRegions;
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// To keep this simple, we will only load layers and no mip level
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for (uint32_t layer = 0; layer < layerCount; layer++)
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{
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// Calculate offset into staging buffer for the current array layer
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ktx_size_t offset;
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KTX_error_code ret = ktxTexture_GetImageOffset(ktxTexture, 0, layer, 0, &offset);
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assert(ret == KTX_SUCCESS);
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// Setup a buffer image copy structure for the current array layer
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = 0;
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bufferCopyRegion.imageSubresource.baseArrayLayer = layer;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = ktxTexture->baseWidth;
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bufferCopyRegion.imageExtent.height = ktxTexture->baseHeight;
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bufferCopyRegion.imageExtent.depth = 1;
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bufferCopyRegion.bufferOffset = offset;
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bufferCopyRegions.push_back(bufferCopyRegion);
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}
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// Create optimal tiled target image
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VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 };
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imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.arrayLayers = layerCount;
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &textureArray.image));
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vkGetImageMemoryRequirements(device, textureArray.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &textureArray.deviceMemory));
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VK_CHECK_RESULT(vkBindImageMemory(device, textureArray.image, textureArray.deviceMemory, 0));
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Image barrier for optimal image (target)
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// Set initial layout for all array layers (faces) of the optimal (target) tiled texture
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VkImageSubresourceRange subresourceRange = {};
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subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresourceRange.baseMipLevel = 0;
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subresourceRange.levelCount = 1;
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subresourceRange.layerCount = layerCount;
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vks::tools::setImageLayout(
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copyCmd,
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textureArray.image,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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subresourceRange);
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// Copy the cube map faces from the staging buffer to the optimal tiled image
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vkCmdCopyBufferToImage(
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copyCmd,
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stagingBuffer,
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textureArray.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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bufferCopyRegions.size(),
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bufferCopyRegions.data()
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);
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// Change texture image layout to shader read after all faces have been copied
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textureArray.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vks::tools::setImageLayout(
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copyCmd,
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textureArray.image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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textureArray.imageLayout,
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subresourceRange);
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vulkanDevice->flushCommandBuffer(copyCmd, queue, true);
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// Create sampler
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VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeV = sampler.addressModeU;
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sampler.addressModeW = sampler.addressModeU;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 8;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &textureArray.sampler));
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// Create image view
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VkImageViewCreateInfo view = vks::initializers::imageViewCreateInfo();
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view.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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view.format = format;
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.subresourceRange.layerCount = layerCount;
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view.subresourceRange.levelCount = 1;
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view.image = textureArray.image;
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &textureArray.view));
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// Clean up staging resources
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vkFreeMemory(device, stagingMemory, nullptr);
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vkDestroyBuffer(device, stagingBuffer, nullptr);
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ktxTexture_Destroy(ktxTexture);
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}
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void loadAssets()
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{
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loadTextureArray(getAssetPath() + "textures/texturearray_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM);
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &vertexBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, layerCount, 0, 0, 0);
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void generateCube()
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{
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std::vector<Vertex> vertices = {
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{ { -1.0f, -1.0f, 1.0f }, { 0.0f, 0.0f } },
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{ { 1.0f, -1.0f, 1.0f }, { 1.0f, 0.0f } },
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{ { 1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f } },
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{ { -1.0f, 1.0f, 1.0f }, { 0.0f, 1.0f } },
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{ { 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f } },
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{ { 1.0f, 1.0f, -1.0f }, { 1.0f, 0.0f } },
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{ { 1.0f, -1.0f, -1.0f }, { 1.0f, 1.0f } },
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{ { 1.0f, -1.0f, 1.0f }, { 0.0f, 1.0f } },
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{ { -1.0f, -1.0f, -1.0f }, { 0.0f, 0.0f } },
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{ { 1.0f, -1.0f, -1.0f }, { 1.0f, 0.0f } },
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{ { 1.0f, 1.0f, -1.0f }, { 1.0f, 1.0f } },
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{ { -1.0f, 1.0f, -1.0f }, { 0.0f, 1.0f } },
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{ { -1.0f, -1.0f, -1.0f }, { 0.0f, 0.0f } },
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{ { -1.0f, -1.0f, 1.0f }, { 1.0f, 0.0f } },
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{ { -1.0f, 1.0f, 1.0f }, { 1.0f, 1.0f } },
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{ { -1.0f, 1.0f, -1.0f }, { 0.0f, 1.0f } },
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{ { 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f } },
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{ { -1.0f, 1.0f, 1.0f }, { 1.0f, 0.0f } },
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{ { -1.0f, 1.0f, -1.0f }, { 1.0f, 1.0f } },
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{ { 1.0f, 1.0f, -1.0f }, { 0.0f, 1.0f } },
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{ { -1.0f, -1.0f, -1.0f }, { 0.0f, 0.0f } },
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{ { 1.0f, -1.0f, -1.0f }, { 1.0f, 0.0f } },
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{ { 1.0f, -1.0f, 1.0f }, { 1.0f, 1.0f } },
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{ { -1.0f, -1.0f, 1.0f }, { 0.0f, 1.0f } },
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};
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std::vector<uint32_t> indices = {
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0,1,2, 0,2,3, 4,5,6, 4,6,7, 8,9,10, 8,10,11, 12,13,14, 12,14,15, 16,17,18, 16,18,19, 20,21,22, 20,22,23
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};
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indexCount = static_cast<uint32_t>(indices.size());
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// Create buffers
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// For the sake of simplicity we won't stage the vertex data to the gpu memory
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&vertexBuffer,
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vertices.size() * sizeof(Vertex),
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vertices.data()));
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&indexBuffer,
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indices.size() * sizeof(uint32_t),
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indices.data()));
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}
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void setupDescriptorPool()
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{
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1)
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes.size(), poolSizes.data(), 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0 : Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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// Binding 1 : Fragment shader image sampler (texture array)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1)
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), setLayoutBindings.size());
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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// Image descriptor for the texture array
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VkDescriptorImageInfo textureDescriptor =
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vks::initializers::descriptorImageInfo(
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textureArray.sampler,
|
|
textureArray.view,
|
|
textureArray.imageLayout);
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor),
|
|
// Binding 1 : Fragment shader cubemap sampler
|
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textureDescriptor)
|
|
};
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
}
|
|
|
|
void preparePipelines()
|
|
{
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
|
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
|
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
|
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), dynamicStateEnables.size(), 0);
|
|
|
|
// Vertex bindings and attributes
|
|
VkVertexInputBindingDescription vertexInputBinding = { 0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX };
|
|
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
|
{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, pos) },
|
|
{ 1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, uv) },
|
|
};
|
|
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
|
|
vertexInputStateCI.vertexBindingDescriptionCount = 1;
|
|
vertexInputStateCI.pVertexBindingDescriptions = &vertexInputBinding;
|
|
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
|
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
|
|
|
// Instancing pipeline
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
shaderStages[0] = loadShader(getShadersPath() + "texturearray/instancing.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getShadersPath() + "texturearray/instancing.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
|
pipelineCI.pVertexInputState = &vertexInputStateCI;
|
|
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
|
|
pipelineCI.pRasterizationState = &rasterizationStateCI;
|
|
pipelineCI.pColorBlendState = &colorBlendStateCI;
|
|
pipelineCI.pMultisampleState = &multisampleStateCI;
|
|
pipelineCI.pViewportState = &viewportStateCI;
|
|
pipelineCI.pDepthStencilState = &depthStencilStateCI;
|
|
pipelineCI.pDynamicState = &dynamicStateCI;
|
|
pipelineCI.stageCount = shaderStages.size();
|
|
pipelineCI.pStages = shaderStages.data();
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
|
}
|
|
|
|
void prepareUniformBuffers()
|
|
{
|
|
uboVS.instance = new UboInstanceData[layerCount];
|
|
|
|
uint32_t uboSize = sizeof(uboVS.matrices) + (MAX_LAYERS * sizeof(UboInstanceData));
|
|
|
|
// Vertex shader uniform buffer block
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
&uniformBufferVS,
|
|
uboSize));
|
|
|
|
// Array indices and model matrices are fixed
|
|
float offset = -1.5f;
|
|
float center = (layerCount*offset) / 2.0f - (offset * 0.5f);
|
|
for (uint32_t i = 0; i < layerCount; i++) {
|
|
// Instance model matrix
|
|
uboVS.instance[i].model = glm::translate(glm::mat4(1.0f), glm::vec3(i * offset - center, 0.0f, 0.0f));
|
|
uboVS.instance[i].model = glm::scale(uboVS.instance[i].model, glm::vec3(0.5f));
|
|
// Instance texture array index
|
|
uboVS.instance[i].arrayIndex.x = (float)i;
|
|
}
|
|
|
|
// Update instanced part of the uniform buffer
|
|
uint8_t *pData;
|
|
uint32_t dataOffset = sizeof(uboVS.matrices);
|
|
uint32_t dataSize = layerCount * sizeof(UboInstanceData);
|
|
VK_CHECK_RESULT(vkMapMemory(device, uniformBufferVS.memory, dataOffset, dataSize, 0, (void **)&pData));
|
|
memcpy(pData, uboVS.instance, dataSize);
|
|
vkUnmapMemory(device, uniformBufferVS.memory);
|
|
|
|
// Map persistent
|
|
VK_CHECK_RESULT(uniformBufferVS.map());
|
|
|
|
updateUniformBuffersCamera();
|
|
}
|
|
|
|
void updateUniformBuffersCamera()
|
|
{
|
|
uboVS.matrices.projection = camera.matrices.perspective;
|
|
uboVS.matrices.view = camera.matrices.view;
|
|
memcpy(uniformBufferVS.mapped, &uboVS.matrices, sizeof(uboVS.matrices));
|
|
}
|
|
|
|
void draw()
|
|
{
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
}
|
|
|
|
void prepare()
|
|
{
|
|
VulkanExampleBase::prepare();
|
|
loadAssets();
|
|
generateCube();
|
|
prepareUniformBuffers();
|
|
setupDescriptorSetLayout();
|
|
preparePipelines();
|
|
setupDescriptorPool();
|
|
setupDescriptorSet();
|
|
buildCommandBuffers();
|
|
prepared = true;
|
|
}
|
|
|
|
virtual void render()
|
|
{
|
|
if (!prepared)
|
|
return;
|
|
draw();
|
|
if (camera.updated)
|
|
updateUniformBuffersCamera();
|
|
}
|
|
|
|
virtual void viewChanged()
|
|
{
|
|
updateUniformBuffersCamera();
|
|
}
|
|
};
|
|
|
|
VULKAN_EXAMPLE_MAIN()
|