procedural-3d-engine/shaders
2024-09-01 19:08:39 +02:00
..
glsl Fix ray tracing related validation errors 2024-09-01 19:08:39 +02:00
hlsl Added mesh and task shader support to shader compilation scripts 2024-06-23 20:09:05 +02:00
README.md Update and document shader compilation scripts 2024-06-04 21:31:24 +02:00

Shaders

This folder contains the shaders used by the samples. Source files are available as GLSL and HLSL and also come with precompiled SPIR-V files that are consumed by the samples. To recompile shaders you can use the compileshaders.py scripts in the respective folders or any other means that can generate Vulkan SPIR-V from GLSL or HLSL. One such option is this extension for Visual Studio.