procedural-3d-engine/android
Sascha Willems ee946e2abf
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
* Started updating ray tracing samples to KHR extension

* Updated GLSL shaders to use GL_EXT_ray_tracing

* Code cleanup, naming

* Fix include directories to use Vulkan headers from repository instead of NDK for the Android build

* Added new Android function pointers

* Renamed basic ray tracing sample

Added android build files

* Remove unused batch file

* Replaced remaining NV identifiers

* Updating ray tracing shadow sample to KHR extension

* Updated shaders to use KHR instead of NV extension

Fixed shader bindings

* Updating ray tracing reflections sample to KHR extension

* Renamed ray tracing reflections sample

* Renamed ray tracing shadows sample

Added android build files

* Removed no-longer used batch files for shader generation

* Proper alignment for the shader binding table

* Updated readme

* Reworked shader group setup

* Cleanup

* Reworked shader group setup

* Reworked shader group setup

* Code cleanup
2020-08-15 17:59:02 +02:00
..
common/res/drawable Android gradle build files (triangle) 2018-04-29 12:28:43 +02:00
examples Update ray tracing samples to use VK_KHR_ray_tracing (#753) 2020-08-15 17:59:02 +02:00
gradle/wrapper Updated Android build filed for Gradle 5.x 2019-08-04 13:48:09 +02:00
.gitignore Android gradle build files (triangle) 2018-04-29 12:28:43 +02:00
build.gradle Updated Android build filed for Gradle 5.x 2019-08-04 13:48:09 +02:00
gradlew Android gradle build files (triangle) 2018-04-29 12:28:43 +02:00
gradlew.bat Android gradle build files (triangle) 2018-04-29 12:28:43 +02:00
settings.gradle Updated Android build filed for Gradle 5.x 2019-08-04 13:48:09 +02:00