procedural-3d-engine/base
2016-06-20 20:17:46 +02:00
..
camera.hpp Fixed typo in camera class 2016-06-20 20:17:46 +02:00
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Added vkResetFences function pointer (Android) 2016-06-06 17:09:32 +02:00
vulkanandroid.h Added vkResetFences function pointer (Android) 2016-06-06 17:09:32 +02:00
vulkandebug.cpp Updated debug callback, added more message prefixes and some comments (also fixes 2016-06-08 22:41:29 +02:00
vulkandebug.h Debug marker functions naming 2016-05-28 12:00:43 +02:00
vulkanexamplebase.cpp Force V-Sync via command line (windows) 2016-06-12 17:20:42 +02:00
vulkanexamplebase.h Force V-Sync via command line (windows) 2016-06-12 17:20:42 +02:00
vulkanMeshLoader.hpp Mesh loader now does staging to device local memory by default (Refs #84) 2016-05-20 23:15:31 +02:00
vulkanswapchain.hpp Force V-Sync via command line (windows) 2016-06-12 17:20:42 +02:00
vulkantextoverlay.hpp Persitent mapped buffer for text overlay, fixed compiler warnings 2016-06-12 13:16:15 +02:00
vulkanTextureLoader.hpp Load mip levels for cube maps and texture arrays (TextureLoader) 2016-06-18 17:42:33 +02:00
vulkantools.cpp Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00
vulkantools.h Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00