procedural-3d-engine/shaders
2025-02-09 20:00:44 +01:00
..
glsl Adjust clipping planes 2025-02-01 15:35:19 +01:00
hlsl Adjust clipping planes 2025-02-01 15:35:19 +01:00
slang Fix shader type 2025-02-09 20:00:44 +01:00
README.md Update and document shader compilation scripts 2024-06-04 21:31:24 +02:00

Shaders

This folder contains the shaders used by the samples. Source files are available as GLSL and HLSL and also come with precompiled SPIR-V files that are consumed by the samples. To recompile shaders you can use the compileshaders.py scripts in the respective folders or any other means that can generate Vulkan SPIR-V from GLSL or HLSL. One such option is this extension for Visual Studio.