17 lines
432 B
GLSL
17 lines
432 B
GLSL
#version 450
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec3 inViewVec;
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layout (location = 3) in vec3 inLightVec;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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vec3 ambient = vec3(0.25);
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vec3 diffuse = vec3(max(dot(N, L), 0.0));
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outFragColor = vec4((ambient + diffuse) * inColor, 1.0);
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}
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