procedural-3d-engine/shaders/hlsl/pushconstants/pushconstants.frag
2023-05-09 21:03:02 +02:00

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172 B
GLSL

// Copyright 2020 Google LLC
struct VSOutput
{
[[vk::location(0)]] float3 Color : COLOR0;
};
float4 main(VSOutput input) : SV_TARGET
{
return float4(input.Color, 1.0);
}