745 lines
No EOL
26 KiB
C++
745 lines
No EOL
26 KiB
C++
/*
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* Text overlay class for displaying debug information
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <sstream>
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#include <iomanip>
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#include <vulkan/vulkan.h>
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#include "VulkanTools.h"
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#include "VulkanDebug.h"
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#include "VulkanBuffer.hpp"
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#include "VulkanDevice.hpp"
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#if defined(__ANDROID__)
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#include "VulkanAndroid.h"
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#endif
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#include "../external/stb/stb_font_consolas_24_latin1.inl"
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// Defines for the STB font used
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// STB font files can be found at http://nothings.org/stb/font/
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#define STB_FONT_NAME stb_font_consolas_24_latin1
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#define STB_FONT_WIDTH STB_FONT_consolas_24_latin1_BITMAP_WIDTH
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#define STB_FONT_HEIGHT STB_FONT_consolas_24_latin1_BITMAP_HEIGHT
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#define STB_FIRST_CHAR STB_FONT_consolas_24_latin1_FIRST_CHAR
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#define STB_NUM_CHARS STB_FONT_consolas_24_latin1_NUM_CHARS
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// Max. number of chars the text overlay buffer can hold
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#define MAX_CHAR_COUNT 1024
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/**
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* @brief Mostly self-contained text overlay class
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* @note Will only work with compatible render passes
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*/
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class VulkanTextOverlay
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{
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private:
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vks::VulkanDevice *vulkanDevice;
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VkQueue queue;
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VkFormat colorFormat;
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VkFormat depthFormat;
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uint32_t *frameBufferWidth;
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uint32_t *frameBufferHeight;
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VkSampler sampler;
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VkImage image;
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VkImageView view;
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vks::Buffer vertexBuffer;
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VkDeviceMemory imageMemory;
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VkDescriptorPool descriptorPool;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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VkPipelineCache pipelineCache;
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VkPipeline pipeline;
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VkRenderPass renderPass;
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VkCommandPool commandPool;
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std::vector<VkFramebuffer*> frameBuffers;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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VkFence fence;
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// Used during text updates
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glm::vec4 *mappedLocal = nullptr;
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stb_fontchar stbFontData[STB_NUM_CHARS];
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uint32_t numLetters;
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public:
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enum TextAlign { alignLeft, alignCenter, alignRight };
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bool visible = true;
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bool invalidated = false;
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float scale = 1.0f;
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std::vector<VkCommandBuffer> cmdBuffers;
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/**
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* Default constructor
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*
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* @param vulkanDevice Pointer to a valid VulkanDevice
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*/
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VulkanTextOverlay(
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vks::VulkanDevice *vulkanDevice,
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VkQueue queue,
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std::vector<VkFramebuffer> &framebuffers,
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VkFormat colorformat,
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VkFormat depthformat,
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uint32_t *framebufferwidth,
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uint32_t *framebufferheight,
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std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
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{
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this->vulkanDevice = vulkanDevice;
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this->queue = queue;
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this->colorFormat = colorformat;
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this->depthFormat = depthformat;
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this->frameBuffers.resize(framebuffers.size());
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for (uint32_t i = 0; i < framebuffers.size(); i++)
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{
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this->frameBuffers[i] = &framebuffers[i];
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}
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this->shaderStages = shaderstages;
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this->frameBufferWidth = framebufferwidth;
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this->frameBufferHeight = framebufferheight;
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#if defined(__ANDROID__)
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// Scale text on Android devices with high DPI
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if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_XXHIGH) {
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LOGD("XXHIGH");
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scale = 2.0f;
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}
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else if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_XHIGH) {
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LOGD("XHIGH");
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scale = 1.5f;
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}
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else if (vks::android::screenDensity >= ACONFIGURATION_DENSITY_HIGH) {
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LOGD("HIGH");
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scale = 1.25f;
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};
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#endif
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cmdBuffers.resize(framebuffers.size());
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prepareResources();
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prepareRenderPass();
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preparePipeline();
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}
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/**
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* Default destructor, frees up all Vulkan resources acquired by the text overlay
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*/
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~VulkanTextOverlay()
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{
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// Free up all Vulkan resources requested by the text overlay
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vertexBuffer.destroy();
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vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr);
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vkDestroyImage(vulkanDevice->logicalDevice, image, nullptr);
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vkDestroyImageView(vulkanDevice->logicalDevice, view, nullptr);
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vkFreeMemory(vulkanDevice->logicalDevice, imageMemory, nullptr);
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vkDestroyDescriptorSetLayout(vulkanDevice->logicalDevice, descriptorSetLayout, nullptr);
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vkDestroyDescriptorPool(vulkanDevice->logicalDevice, descriptorPool, nullptr);
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vkDestroyPipelineLayout(vulkanDevice->logicalDevice, pipelineLayout, nullptr);
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vkDestroyPipelineCache(vulkanDevice->logicalDevice, pipelineCache, nullptr);
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vkDestroyPipeline(vulkanDevice->logicalDevice, pipeline, nullptr);
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vkDestroyRenderPass(vulkanDevice->logicalDevice, renderPass, nullptr);
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vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data());
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vkDestroyCommandPool(vulkanDevice->logicalDevice, commandPool, nullptr);
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vkDestroyFence(vulkanDevice->logicalDevice, fence, nullptr);
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}
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/**
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* Prepare all vulkan resources required to render the font
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* The text overlay uses separate resources for descriptors (pool, sets, layouts), pipelines and command buffers
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*/
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void prepareResources()
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{
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static unsigned char font24pixels[STB_FONT_HEIGHT][STB_FONT_WIDTH];
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STB_FONT_NAME(stbFontData, font24pixels, STB_FONT_HEIGHT);
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// Command buffer
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// Pool
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VkCommandPoolCreateInfo cmdPoolInfo = {};
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cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmdPoolInfo.queueFamilyIndex = vulkanDevice->queueFamilyIndices.graphics;
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cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VK_CHECK_RESULT(vkCreateCommandPool(vulkanDevice->logicalDevice, &cmdPoolInfo, nullptr, &commandPool));
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vks::initializers::commandBufferAllocateInfo(
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commandPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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(uint32_t)cmdBuffers.size());
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VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, cmdBuffers.data()));
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// Vertex buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&vertexBuffer,
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MAX_CHAR_COUNT * sizeof(glm::vec4)));
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// Map persistent
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vertexBuffer.map();
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// Font texture
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VkImageCreateInfo imageInfo = vks::initializers::imageCreateInfo();
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = VK_FORMAT_R8_UNORM;
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imageInfo.extent.width = STB_FONT_WIDTH;
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imageInfo.extent.height = STB_FONT_HEIGHT;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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VK_CHECK_RESULT(vkCreateImage(vulkanDevice->logicalDevice, &imageInfo, nullptr, &image));
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VkMemoryRequirements memReqs;
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VkMemoryAllocateInfo allocInfo = vks::initializers::memoryAllocateInfo();
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vkGetImageMemoryRequirements(vulkanDevice->logicalDevice, image, &memReqs);
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allocInfo.allocationSize = memReqs.size;
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allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &imageMemory));
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VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, image, imageMemory, 0));
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// Staging
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vks::Buffer stagingBuffer;
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&stagingBuffer,
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allocInfo.allocationSize));
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stagingBuffer.map();
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memcpy(stagingBuffer.mapped, &font24pixels[0][0], STB_FONT_WIDTH * STB_FONT_HEIGHT); // Only one channel, so data size = W * H (*R8)
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stagingBuffer.unmap();
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// Copy to image
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VkCommandBuffer copyCmd;
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cmdBufAllocateInfo.commandBufferCount = 1;
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VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, ©Cmd));
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(copyCmd, &cmdBufInfo));
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// Prepare for transfer
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vks::tools::setImageLayout(
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copyCmd,
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image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = 0;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = STB_FONT_WIDTH;
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bufferCopyRegion.imageExtent.height = STB_FONT_HEIGHT;
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bufferCopyRegion.imageExtent.depth = 1;
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vkCmdCopyBufferToImage(
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copyCmd,
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stagingBuffer.buffer,
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image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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&bufferCopyRegion
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);
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// Prepare for shader read
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vks::tools::setImageLayout(
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copyCmd,
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image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VK_CHECK_RESULT(vkEndCommandBuffer(copyCmd));
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VkSubmitInfo submitInfo = vks::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = ©Cmd;
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VK_CHECK_RESULT(vkQueueWaitIdle(queue));
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stagingBuffer.destroy();
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vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, 1, ©Cmd);
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VkImageViewCreateInfo imageViewInfo = vks::initializers::imageViewCreateInfo();
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imageViewInfo.image = image;
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imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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imageViewInfo.format = imageInfo.format;
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imageViewInfo.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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imageViewInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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VK_CHECK_RESULT(vkCreateImageView(vulkanDevice->logicalDevice, &imageViewInfo, nullptr, &view));
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// Sampler
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VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 1.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(vulkanDevice->logicalDevice, &samplerInfo, nullptr, &sampler));
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// Descriptor
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// Font uses a separate descriptor pool
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std::array<VkDescriptorPoolSize, 1> poolSizes;
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poolSizes[0] = vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1);
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(vulkanDevice->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool));
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// Descriptor set layout
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std::array<VkDescriptorSetLayoutBinding, 1> setLayoutBindings;
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setLayoutBindings[0] = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo =
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vks::initializers::descriptorSetLayoutCreateInfo(
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setLayoutBindings.data(),
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static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(vulkanDevice->logicalDevice, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout));
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// Pipeline layout
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VkPipelineLayoutCreateInfo pipelineLayoutInfo =
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vks::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(vulkanDevice->logicalDevice, &pipelineLayoutInfo, nullptr, &pipelineLayout));
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// Descriptor set
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &descriptorSetAllocInfo, &descriptorSet));
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VkDescriptorImageInfo texDescriptor =
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vks::initializers::descriptorImageInfo(
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sampler,
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view,
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VK_IMAGE_LAYOUT_GENERAL);
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std::array<VkWriteDescriptorSet, 1> writeDescriptorSets;
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writeDescriptorSets[0] = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texDescriptor);
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vkUpdateDescriptorSets(vulkanDevice->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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// Pipeline cache
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VK_CHECK_RESULT(vkCreatePipelineCache(vulkanDevice->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
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// Command buffer execution fence
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VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo();
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VK_CHECK_RESULT(vkCreateFence(vulkanDevice->logicalDevice, &fenceCreateInfo, nullptr, &fence));
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}
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/**
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* Prepare a separate pipeline for the font rendering decoupled from the main application
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*/
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void preparePipeline()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vks::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_BACK_BIT,
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VK_FRONT_FACE_CLOCKWISE,
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0);
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// Enable blending
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_TRUE);
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blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
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blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
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blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
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blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
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blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(
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1,
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&blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(
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VK_FALSE,
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VK_FALSE,
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VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState =
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vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vks::initializers::pipelineDynamicStateCreateInfo(
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dynamicStateEnables.data(),
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static_cast<uint32_t>(dynamicStateEnables.size()),
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0);
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std::array<VkVertexInputBindingDescription, 2> vertexBindings = {};
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vertexBindings[0] = vks::initializers::vertexInputBindingDescription(0, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX);
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vertexBindings[1] = vks::initializers::vertexInputBindingDescription(1, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX);
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std::array<VkVertexInputAttributeDescription, 2> vertexAttribs = {};
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// Position
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vertexAttribs[0] = vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, 0);
|
|
// UV
|
|
vertexAttribs[1] = vks::initializers::vertexInputAttributeDescription(1, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2));
|
|
|
|
VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
|
inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexBindings.size());
|
|
inputState.pVertexBindingDescriptions = vertexBindings.data();
|
|
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexAttribs.size());
|
|
inputState.pVertexAttributeDescriptions = vertexAttribs.data();
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
vks::initializers::pipelineCreateInfo(
|
|
pipelineLayout,
|
|
renderPass,
|
|
0);
|
|
|
|
pipelineCreateInfo.pVertexInputState = &inputState;
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(vulkanDevice->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
|
}
|
|
|
|
/**
|
|
* Prepare a separate render pass for rendering the text as an overlay
|
|
*/
|
|
void prepareRenderPass()
|
|
{
|
|
VkAttachmentDescription attachments[2] = {};
|
|
|
|
// Color attachment
|
|
attachments[0].format = colorFormat;
|
|
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
// Don't clear the framebuffer (like the renderpass from the example does)
|
|
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
|
|
// Depth attachment
|
|
attachments[1].format = depthFormat;
|
|
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
VkAttachmentReference colorReference = {};
|
|
colorReference.attachment = 0;
|
|
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
VkAttachmentReference depthReference = {};
|
|
depthReference.attachment = 1;
|
|
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
VkSubpassDependency subpassDependencies[2] = {};
|
|
|
|
// Transition from final to initial (VK_SUBPASS_EXTERNAL refers to all commmands executed outside of the actual renderpass)
|
|
subpassDependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
subpassDependencies[0].dstSubpass = 0;
|
|
subpassDependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
subpassDependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
subpassDependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
|
subpassDependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
subpassDependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
|
|
|
// Transition from initial to final
|
|
subpassDependencies[1].srcSubpass = 0;
|
|
subpassDependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
|
|
subpassDependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
subpassDependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
|
subpassDependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
subpassDependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
|
subpassDependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
|
|
|
VkSubpassDescription subpassDescription = {};
|
|
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpassDescription.flags = 0;
|
|
subpassDescription.inputAttachmentCount = 0;
|
|
subpassDescription.pInputAttachments = NULL;
|
|
subpassDescription.colorAttachmentCount = 1;
|
|
subpassDescription.pColorAttachments = &colorReference;
|
|
subpassDescription.pResolveAttachments = NULL;
|
|
subpassDescription.pDepthStencilAttachment = &depthReference;
|
|
subpassDescription.preserveAttachmentCount = 0;
|
|
subpassDescription.pPreserveAttachments = NULL;
|
|
|
|
VkRenderPassCreateInfo renderPassInfo = {};
|
|
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
renderPassInfo.pNext = NULL;
|
|
renderPassInfo.attachmentCount = 2;
|
|
renderPassInfo.pAttachments = attachments;
|
|
renderPassInfo.subpassCount = 1;
|
|
renderPassInfo.pSubpasses = &subpassDescription;
|
|
renderPassInfo.dependencyCount = 2;
|
|
renderPassInfo.pDependencies = subpassDependencies;
|
|
|
|
VK_CHECK_RESULT(vkCreateRenderPass(vulkanDevice->logicalDevice, &renderPassInfo, nullptr, &renderPass));
|
|
}
|
|
|
|
/**
|
|
* Maps the buffer, resets letter count
|
|
*/
|
|
void beginTextUpdate()
|
|
{
|
|
mappedLocal = (glm::vec4*)vertexBuffer.mapped;
|
|
numLetters = 0;
|
|
}
|
|
|
|
/**
|
|
* Add text to the current buffer
|
|
*
|
|
* @param text Text to add
|
|
* @param x x position of the text to add in window coordinate space
|
|
* @param y y position of the text to add in window coordinate space
|
|
* @param align Alignment for the new text (left, right, center)
|
|
*/
|
|
void addText(std::string text, float x, float y, TextAlign align)
|
|
{
|
|
assert(vertexBuffer.mapped != nullptr);
|
|
|
|
if (align == alignLeft) {
|
|
x *= scale;
|
|
};
|
|
|
|
y *= scale;
|
|
|
|
const float charW = (1.5f * scale) / *frameBufferWidth;
|
|
const float charH = (1.5f * scale) / *frameBufferHeight;
|
|
|
|
float fbW = (float)*frameBufferWidth;
|
|
float fbH = (float)*frameBufferHeight;
|
|
x = (x / fbW * 2.0f) - 1.0f;
|
|
y = (y / fbH * 2.0f) - 1.0f;
|
|
|
|
// Calculate text width
|
|
float textWidth = 0;
|
|
for (auto letter : text)
|
|
{
|
|
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
|
|
textWidth += charData->advance * charW;
|
|
}
|
|
|
|
switch (align)
|
|
{
|
|
case alignRight:
|
|
x -= textWidth;
|
|
break;
|
|
case alignCenter:
|
|
x -= textWidth / 2.0f;
|
|
break;
|
|
case alignLeft:
|
|
break;
|
|
}
|
|
|
|
// Generate a uv mapped quad per char in the new text
|
|
for (auto letter : text)
|
|
{
|
|
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
|
|
|
|
mappedLocal->x = (x + (float)charData->x0 * charW);
|
|
mappedLocal->y = (y + (float)charData->y0 * charH);
|
|
mappedLocal->z = charData->s0;
|
|
mappedLocal->w = charData->t0;
|
|
mappedLocal++;
|
|
|
|
mappedLocal->x = (x + (float)charData->x1 * charW);
|
|
mappedLocal->y = (y + (float)charData->y0 * charH);
|
|
mappedLocal->z = charData->s1;
|
|
mappedLocal->w = charData->t0;
|
|
mappedLocal++;
|
|
|
|
mappedLocal->x = (x + (float)charData->x0 * charW);
|
|
mappedLocal->y = (y + (float)charData->y1 * charH);
|
|
mappedLocal->z = charData->s0;
|
|
mappedLocal->w = charData->t1;
|
|
mappedLocal++;
|
|
|
|
mappedLocal->x = (x + (float)charData->x1 * charW);
|
|
mappedLocal->y = (y + (float)charData->y1 * charH);
|
|
mappedLocal->z = charData->s1;
|
|
mappedLocal->w = charData->t1;
|
|
mappedLocal++;
|
|
|
|
x += charData->advance * charW;
|
|
|
|
numLetters++;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unmap buffer and update command buffers
|
|
*/
|
|
void endTextUpdate()
|
|
{
|
|
updateCommandBuffers();
|
|
}
|
|
|
|
/**
|
|
* Update the command buffers to reflect text changes
|
|
*/
|
|
void updateCommandBuffers()
|
|
{
|
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth;
|
|
renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight;
|
|
// None of the attachments will be cleared
|
|
renderPassBeginInfo.clearValueCount = 0;
|
|
renderPassBeginInfo.pClearValues = nullptr;
|
|
|
|
for (int32_t i = 0; i < cmdBuffers.size(); ++i)
|
|
{
|
|
renderPassBeginInfo.framebuffer = *frameBuffers[i];
|
|
|
|
VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo));
|
|
|
|
if (vks::debugmarker::active)
|
|
{
|
|
vks::debugmarker::beginRegion(cmdBuffers[i], "Text overlay", glm::vec4(1.0f, 0.94f, 0.3f, 1.0f));
|
|
}
|
|
|
|
vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkViewport viewport = vks::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f);
|
|
vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport);
|
|
|
|
VkRect2D scissor = vks::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0);
|
|
vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor);
|
|
|
|
vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
|
|
|
VkDeviceSize offsets = 0;
|
|
vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &vertexBuffer.buffer, &offsets);
|
|
vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &vertexBuffer.buffer, &offsets);
|
|
for (uint32_t j = 0; j < numLetters; j++)
|
|
{
|
|
vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0);
|
|
}
|
|
|
|
vkCmdEndRenderPass(cmdBuffers[i]);
|
|
|
|
if (vks::debugmarker::active)
|
|
{
|
|
vks::debugmarker::endRegion(cmdBuffers[i]);
|
|
}
|
|
|
|
VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i]));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Submit the text command buffers to a queue
|
|
*/
|
|
void submit(VkQueue queue, uint32_t bufferindex, VkSubmitInfo submitInfo)
|
|
{
|
|
if (!visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
submitInfo.pCommandBuffers = &cmdBuffers[bufferindex];
|
|
submitInfo.commandBufferCount = 1;
|
|
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, fence));
|
|
|
|
VK_CHECK_RESULT(vkWaitForFences(vulkanDevice->logicalDevice, 1, &fence, VK_TRUE, UINT64_MAX));
|
|
VK_CHECK_RESULT(vkResetFences(vulkanDevice->logicalDevice, 1, &fence));
|
|
}
|
|
|
|
/**
|
|
* Reallocate command buffers for the text overlay
|
|
* @note Frees the existing command buffers
|
|
*/
|
|
void reallocateCommandBuffers()
|
|
{
|
|
vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data());
|
|
|
|
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
|
|
vks::initializers::commandBufferAllocateInfo(
|
|
commandPool,
|
|
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
|
static_cast<uint32_t>(cmdBuffers.size()));
|
|
|
|
VK_CHECK_RESULT(vkAllocateCommandBuffers(vulkanDevice->logicalDevice, &cmdBufAllocateInfo, cmdBuffers.data()));
|
|
}
|
|
|
|
}; |