1292 lines
No EOL
46 KiB
C++
1292 lines
No EOL
46 KiB
C++
/*
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* Vulkan Example - Example for VK_EXT_debug_marker extension. To be used in conjuction with a debugging app like RenderDoc (https://renderdoc.org)
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#define VERTEX_BUFFER_BIND_ID 0
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#define ENABLE_VALIDATION false
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// Offscreen properties
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#define OFFSCREEN_DIM 256
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#define OFFSCREEN_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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#define OFFSCREEN_FILTER VK_FILTER_LINEAR;
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// Setup and functions for the VK_EXT_debug_marker_extension
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// Extension spec can be found at https://github.com/KhronosGroup/Vulkan-Docs/blob/1.0-VK_EXT_debug_marker/doc/specs/vulkan/appendices/VK_EXT_debug_marker.txt
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// Note that the extension will only be present if run from an offline debugging application
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// The actual check for extension presence and enabling it on the device is done in the example base class
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// See VulkanExampleBase::createInstance and VulkanExampleBase::createDevice (base/vulkanexamplebase.cpp)
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namespace DebugMarker
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{
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bool active = false;
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PFN_vkDebugMarkerSetObjectTagEXT pfnDebugMarkerSetObjectTag = VK_NULL_HANDLE;
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PFN_vkDebugMarkerSetObjectNameEXT pfnDebugMarkerSetObjectName = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerBeginEXT pfnCmdDebugMarkerBegin = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerEndEXT pfnCmdDebugMarkerEnd = VK_NULL_HANDLE;
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PFN_vkCmdDebugMarkerInsertEXT pfnCmdDebugMarkerInsert = VK_NULL_HANDLE;
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// Get function pointers for the debug report extensions from the device
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void setup(VkDevice device)
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{
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pfnDebugMarkerSetObjectTag = (PFN_vkDebugMarkerSetObjectTagEXT)vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectTagEXT");
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pfnDebugMarkerSetObjectName = (PFN_vkDebugMarkerSetObjectNameEXT)vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectNameEXT");
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pfnCmdDebugMarkerBegin = (PFN_vkCmdDebugMarkerBeginEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerBeginEXT");
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pfnCmdDebugMarkerEnd = (PFN_vkCmdDebugMarkerEndEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerEndEXT");
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pfnCmdDebugMarkerInsert = (PFN_vkCmdDebugMarkerInsertEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerInsertEXT");
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// Set flag if at least one function pointer is present
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active = (pfnDebugMarkerSetObjectName != VK_NULL_HANDLE);
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}
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// Sets the debug name of an object
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// All Objects in Vulkan are represented by their 64-bit handles which are passed into this function
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// along with the object type
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void setObjectName(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (pfnDebugMarkerSetObjectName)
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{
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VkDebugMarkerObjectNameInfoEXT nameInfo = {};
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nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT;
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nameInfo.objectType = objectType;
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nameInfo.object = object;
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nameInfo.pObjectName = name;
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pfnDebugMarkerSetObjectName(device, &nameInfo);
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}
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}
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// Set the tag for an object
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void setObjectTag(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, uint64_t name, size_t tagSize, const void* tag)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (pfnDebugMarkerSetObjectTag)
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{
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VkDebugMarkerObjectTagInfoEXT tagInfo = {};
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tagInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT;
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tagInfo.objectType = objectType;
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tagInfo.object = object;
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tagInfo.tagName = name;
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tagInfo.tagSize = tagSize;
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tagInfo.pTag = tag;
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pfnDebugMarkerSetObjectTag(device, &tagInfo);
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}
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}
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// Start a new debug marker region
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void beginRegion(VkCommandBuffer cmdbuffer, const char* pMarkerName, glm::vec4 color)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (pfnCmdDebugMarkerBegin)
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{
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
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memcpy(markerInfo.color, &color[0], sizeof(float) * 4);
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markerInfo.pMarkerName = pMarkerName;
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pfnCmdDebugMarkerBegin(cmdbuffer, &markerInfo);
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}
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}
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// Insert a new debug marker into the command buffer
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void insert(VkCommandBuffer cmdbuffer, std::string markerName, glm::vec4 color)
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{
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// Check for valid function pointer (may not be present if not running in a debugging application)
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if (pfnCmdDebugMarkerInsert)
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{
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VkDebugMarkerMarkerInfoEXT markerInfo = {};
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markerInfo.sType = VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT;
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memcpy(markerInfo.color, &color[0], sizeof(float) * 4);
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markerInfo.pMarkerName = markerName.c_str();
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pfnCmdDebugMarkerInsert(cmdbuffer, &markerInfo);
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}
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}
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// End the current debug marker region
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void endRegion(VkCommandBuffer cmdBuffer)
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{
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// Check for valid function (may not be present if not runnin in a debugging application)
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if (pfnCmdDebugMarkerEnd)
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{
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pfnCmdDebugMarkerEnd(cmdBuffer);
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}
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}
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};
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// Vertex layout used in this example
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struct Vertex {
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glm::vec3 pos;
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glm::vec3 normal;
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glm::vec2 uv;
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glm::vec3 color;
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};
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struct Scene {
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struct {
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VkBuffer buf;
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VkDeviceMemory mem;
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} vertices;
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struct {
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VkBuffer buf;
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VkDeviceMemory mem;
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} indices;
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// Store mesh offsets for vertex and indexbuffers
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struct Mesh
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{
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uint32_t indexStart;
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uint32_t indexCount;
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std::string name;
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};
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std::vector<Mesh> meshes;
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void draw(VkCommandBuffer cmdBuffer)
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{
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(cmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &vertices.buf, offsets);
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vkCmdBindIndexBuffer(cmdBuffer, indices.buf, 0, VK_INDEX_TYPE_UINT32);
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for (auto mesh : meshes)
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{
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// Add debug marker for mesh name
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DebugMarker::insert(cmdBuffer, "Draw \"" + mesh.name + "\"", glm::vec4(0.0f));
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vkCmdDrawIndexed(cmdBuffer, mesh.indexCount, 1, mesh.indexStart, 0, 0);
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}
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}
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool wireframe = true;
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bool glow = true;
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struct {
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VkPipelineVertexInputStateCreateInfo inputState;
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std::vector<VkVertexInputBindingDescription> bindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
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} vertices;
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Scene scene, sceneGlow;
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struct {
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vkTools::UniformData vsScene;
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} uniformData;
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struct {
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glm::mat4 projection;
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glm::mat4 model;
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glm::vec4 lightPos = glm::vec4(0.0f, 5.0f, 15.0f, 1.0f);
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} uboVS;
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struct {
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VkPipeline toonshading;
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VkPipeline color;
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VkPipeline wireframe;
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VkPipeline postprocess;
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} pipelines;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayout;
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struct {
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VkDescriptorSet scene;
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VkDescriptorSet fullscreen;
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} descriptorSets;
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// Framebuffer for offscreen rendering
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struct FrameBufferAttachment {
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VkImage image;
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VkDeviceMemory mem;
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VkImageView view;
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};
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struct FrameBuffer {
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int32_t width, height;
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VkFramebuffer frameBuffer;
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FrameBufferAttachment color, depth;
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vkTools::VulkanTexture textureTarget;
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} offScreenFrameBuf;
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VkCommandBuffer offScreenCmdBuffer = VK_NULL_HANDLE;
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// Random tag data
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struct {
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const char name[17] = "debug marker tag";
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} demoTag;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -8.5f;
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zoomSpeed = 2.5f;
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rotationSpeed = 0.5f;
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rotation = { -4.35f, 16.25f, 0.0f };
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cameraPos = { 0.1f, 1.1f, 0.0f };
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enableTextOverlay = true;
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title = "Vulkan Example - VK_EXT_debug_marker";
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.toonshading, nullptr);
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vkDestroyPipeline(device, pipelines.color, nullptr);
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vkDestroyPipeline(device, pipelines.wireframe, nullptr);
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vkDestroyPipeline(device, pipelines.postprocess, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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// Destroy and free mesh resources
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vkDestroyBuffer(device, scene.vertices.buf, nullptr);
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vkFreeMemory(device, scene.vertices.mem, nullptr);
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vkDestroyBuffer(device, scene.indices.buf, nullptr);
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vkFreeMemory(device, scene.indices.mem, nullptr);
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vkDestroyBuffer(device, sceneGlow.vertices.buf, nullptr);
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vkFreeMemory(device, sceneGlow.vertices.mem, nullptr);
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vkDestroyBuffer(device, sceneGlow.indices.buf, nullptr);
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vkFreeMemory(device, sceneGlow.indices.mem, nullptr);
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vkTools::destroyUniformData(device, &uniformData.vsScene);
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// Offscreen
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// Texture target
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textureLoader->destroyTexture(offScreenFrameBuf.textureTarget);
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// Frame buffer
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// Color attachment
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vkDestroyImageView(device, offScreenFrameBuf.color.view, nullptr);
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vkDestroyImage(device, offScreenFrameBuf.color.image, nullptr);
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vkFreeMemory(device, offScreenFrameBuf.color.mem, nullptr);
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// Depth attachment
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vkDestroyImageView(device, offScreenFrameBuf.depth.view, nullptr);
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vkDestroyImage(device, offScreenFrameBuf.depth.image, nullptr);
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vkFreeMemory(device, offScreenFrameBuf.depth.mem, nullptr);
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vkDestroyFramebuffer(device, offScreenFrameBuf.frameBuffer, nullptr);
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}
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// Prepare a texture target and framebuffer for offscreen rendering
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void prepareOffscreen()
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{
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VkCommandBuffer cmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkFormatProperties formatProperties;
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// Get device properites for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, OFFSCREEN_FORMAT, &formatProperties);
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// Check if blit destination is supported for the requested format
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// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
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assert(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT);
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// Texture target
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vkTools::VulkanTexture *tex = &offScreenFrameBuf.textureTarget;
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// Prepare blit target texture
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tex->width = OFFSCREEN_DIM;
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tex->height = OFFSCREEN_DIM;
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VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo();
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = OFFSCREEN_FORMAT;
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imageCreateInfo.extent = { OFFSCREEN_DIM, OFFSCREEN_DIM, 1 };
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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// Texture will be sampled in a shader and is also the blit destination
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &tex->image));
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vkGetImageMemoryRequirements(device, tex->image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &(tex->deviceMemory)));
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VK_CHECK_RESULT(vkBindImageMemory(device, tex->image, tex->deviceMemory, 0));
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// Transform image layout to transfer destination
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tex->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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cmdBuffer,
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tex->image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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tex->imageLayout);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.magFilter = OFFSCREEN_FILTER;
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sampler.minFilter = OFFSCREEN_FILTER;
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sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler.addressModeV = sampler.addressModeU;
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sampler.addressModeW = sampler.addressModeU;
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sampler.mipLodBias = 0.0f;
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sampler.maxAnisotropy = 0;
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &tex->sampler));
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// Create image view
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VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo();
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view.image = VK_NULL_HANDLE;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view.format = OFFSCREEN_FORMAT;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.image = tex->image;
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &tex->view));
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// Name for debugging
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DebugMarker::setObjectName(device, (uint64_t)tex->image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen texture target image");
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DebugMarker::setObjectName(device, (uint64_t)tex->sampler, VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT, "Off-screen texture target sampler");
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// Frame buffer
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offScreenFrameBuf.width = OFFSCREEN_DIM;
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offScreenFrameBuf.height = OFFSCREEN_DIM;
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// Find a suitable depth format
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VkFormat fbDepthFormat;
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VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
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assert(validDepthFormat);
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// Color attachment
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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image.format = OFFSCREEN_FORMAT;
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image.extent.width = offScreenFrameBuf.width;
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image.extent.height = offScreenFrameBuf.height;
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image.extent.depth = 1;
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image.mipLevels = 1;
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image.arrayLayers = 1;
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image.samples = VK_SAMPLE_COUNT_1_BIT;
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image.tiling = VK_IMAGE_TILING_OPTIMAL;
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// Image of the framebuffer is blit source
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image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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image.flags = 0;
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VkImageViewCreateInfo colorImageView = vkTools::initializers::imageViewCreateInfo();
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colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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colorImageView.format = OFFSCREEN_FORMAT;
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colorImageView.flags = 0;
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colorImageView.subresourceRange = {};
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colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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colorImageView.subresourceRange.baseMipLevel = 0;
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colorImageView.subresourceRange.levelCount = 1;
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colorImageView.subresourceRange.baseArrayLayer = 0;
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colorImageView.subresourceRange.layerCount = 1;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image));
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.color.mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0));
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vkTools::setImageLayout(
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cmdBuffer,
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offScreenFrameBuf.color.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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colorImageView.image = offScreenFrameBuf.color.image;
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VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view));
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// Depth stencil attachment
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image.format = fbDepthFormat;
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image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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VkImageViewCreateInfo depthStencilView = vkTools::initializers::imageViewCreateInfo();
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depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
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depthStencilView.format = fbDepthFormat;
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depthStencilView.flags = 0;
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depthStencilView.subresourceRange = {};
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depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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depthStencilView.subresourceRange.baseMipLevel = 0;
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depthStencilView.subresourceRange.levelCount = 1;
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.layerCount = 1;
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image));
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.depth.mem));
|
|
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0));
|
|
|
|
vkTools::setImageLayout(
|
|
cmdBuffer,
|
|
offScreenFrameBuf.depth.image,
|
|
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
|
|
depthStencilView.image = offScreenFrameBuf.depth.image;
|
|
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view));
|
|
|
|
VkImageView attachments[2];
|
|
attachments[0] = offScreenFrameBuf.color.view;
|
|
attachments[1] = offScreenFrameBuf.depth.view;
|
|
|
|
VkFramebufferCreateInfo fbufCreateInfo = vkTools::initializers::framebufferCreateInfo();
|
|
fbufCreateInfo.renderPass = renderPass;
|
|
fbufCreateInfo.attachmentCount = 2;
|
|
fbufCreateInfo.pAttachments = attachments;
|
|
fbufCreateInfo.width = offScreenFrameBuf.width;
|
|
fbufCreateInfo.height = offScreenFrameBuf.height;
|
|
fbufCreateInfo.layers = 1;
|
|
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
|
|
|
|
VulkanExampleBase::flushCommandBuffer(cmdBuffer, queue, true);
|
|
|
|
// Command buffer for offscreen rendering
|
|
offScreenCmdBuffer = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, false);
|
|
|
|
// Name for debugging
|
|
DebugMarker::setObjectName(device, (uint64_t)offScreenFrameBuf.color.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen color framebuffer");
|
|
DebugMarker::setObjectName(device, (uint64_t)offScreenFrameBuf.depth.image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "Off-screen depth framebuffer");
|
|
}
|
|
|
|
// Command buffer for rendering color only scene for glow
|
|
void buildOffscreenCommandBuffer()
|
|
{
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
VkClearValue clearValues[2];
|
|
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
renderPassBeginInfo.framebuffer = offScreenFrameBuf.frameBuffer;
|
|
renderPassBeginInfo.renderArea.extent.width = offScreenFrameBuf.width;
|
|
renderPassBeginInfo.renderArea.extent.height = offScreenFrameBuf.height;
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
|
|
|
|
// Start a new debug marker region
|
|
DebugMarker::beginRegion(offScreenCmdBuffer, "Off-screen scene rendering", glm::vec4(1.0f, 0.78f, 0.05f, 1.0f));
|
|
|
|
VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
|
|
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
|
|
|
VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
|
|
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
|
|
|
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindDescriptorSets(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.scene, 0, NULL);
|
|
vkCmdBindPipeline(offScreenCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.color);
|
|
|
|
// Draw glow scene
|
|
sceneGlow.draw(offScreenCmdBuffer);
|
|
|
|
vkCmdEndRenderPass(offScreenCmdBuffer);
|
|
|
|
// Make sure color writes to the framebuffer are finished before using it as transfer source
|
|
vkTools::setImageLayout(
|
|
offScreenCmdBuffer,
|
|
offScreenFrameBuf.color.image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
|
|
|
// Transform texture target to transfer destination
|
|
vkTools::setImageLayout(
|
|
offScreenCmdBuffer,
|
|
offScreenFrameBuf.textureTarget.image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
|
|
// Blit offscreen color buffer to our texture target
|
|
VkImageBlit imgBlit;
|
|
|
|
imgBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
imgBlit.srcSubresource.mipLevel = 0;
|
|
imgBlit.srcSubresource.baseArrayLayer = 0;
|
|
imgBlit.srcSubresource.layerCount = 1;
|
|
|
|
imgBlit.srcOffsets[0] = { 0, 0, 0 };
|
|
imgBlit.srcOffsets[1].x = offScreenFrameBuf.width;
|
|
imgBlit.srcOffsets[1].y = offScreenFrameBuf.height;
|
|
imgBlit.srcOffsets[1].z = 1;
|
|
|
|
imgBlit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
imgBlit.dstSubresource.mipLevel = 0;
|
|
imgBlit.dstSubresource.baseArrayLayer = 0;
|
|
imgBlit.dstSubresource.layerCount = 1;
|
|
|
|
imgBlit.dstOffsets[0] = { 0, 0, 0 };
|
|
imgBlit.dstOffsets[1].x = offScreenFrameBuf.textureTarget.width;
|
|
imgBlit.dstOffsets[1].y = offScreenFrameBuf.textureTarget.height;
|
|
imgBlit.dstOffsets[1].z = 1;
|
|
|
|
// Blit from framebuffer image to texture image
|
|
// vkCmdBlitImage does scaling and (if necessary and possible) also does format conversions
|
|
vkCmdBlitImage(
|
|
offScreenCmdBuffer,
|
|
offScreenFrameBuf.color.image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
offScreenFrameBuf.textureTarget.image,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
1,
|
|
&imgBlit,
|
|
VK_FILTER_LINEAR
|
|
);
|
|
|
|
// Transform framebuffer color attachment back
|
|
vkTools::setImageLayout(
|
|
offScreenCmdBuffer,
|
|
offScreenFrameBuf.color.image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
// Transform texture target back to shader read
|
|
// Makes sure that writes to the texture are finished before
|
|
// it's accessed in the shader
|
|
vkTools::setImageLayout(
|
|
offScreenCmdBuffer,
|
|
offScreenFrameBuf.textureTarget.image,
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
DebugMarker::endRegion(offScreenCmdBuffer);
|
|
|
|
VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
|
|
}
|
|
|
|
// Load a model file as separate meshes into a scene
|
|
void loadModel(std::string filename, Scene *scene)
|
|
{
|
|
VulkanMeshLoader *meshLoader = new VulkanMeshLoader();
|
|
#if defined(__ANDROID__)
|
|
meshLoader->assetManager = androidApp->activity->assetManager;
|
|
#endif
|
|
meshLoader->LoadMesh(filename);
|
|
|
|
scene->meshes.resize(meshLoader->m_Entries.size());
|
|
|
|
// Generate vertex buffer
|
|
float scale = 1.0f;
|
|
std::vector<Vertex> vertexBuffer;
|
|
// Iterate through all meshes in the file
|
|
// and extract the vertex information used in this demo
|
|
for (uint32_t m = 0; m < meshLoader->m_Entries.size(); m++)
|
|
{
|
|
for (uint32_t i = 0; i < meshLoader->m_Entries[m].Vertices.size(); i++)
|
|
{
|
|
Vertex vertex;
|
|
|
|
vertex.pos = meshLoader->m_Entries[m].Vertices[i].m_pos * scale;
|
|
vertex.normal = meshLoader->m_Entries[m].Vertices[i].m_normal;
|
|
vertex.uv = meshLoader->m_Entries[m].Vertices[i].m_tex;
|
|
vertex.color = meshLoader->m_Entries[m].Vertices[i].m_color;
|
|
|
|
vertexBuffer.push_back(vertex);
|
|
}
|
|
}
|
|
uint32_t vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
|
|
|
|
// Generate index buffer from loaded mesh file
|
|
std::vector<uint32_t> indexBuffer;
|
|
for (uint32_t m = 0; m < meshLoader->m_Entries.size(); m++)
|
|
{
|
|
uint32_t indexBase = indexBuffer.size();
|
|
for (uint32_t i = 0; i < meshLoader->m_Entries[m].Indices.size(); i++)
|
|
{
|
|
indexBuffer.push_back(meshLoader->m_Entries[m].Indices[i] + indexBase);
|
|
}
|
|
scene->meshes[m].indexStart = indexBase;
|
|
scene->meshes[m].indexCount = meshLoader->m_Entries[m].Indices.size();
|
|
}
|
|
uint32_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
|
|
|
|
// Static mesh should always be device local
|
|
|
|
bool useStaging = true;
|
|
|
|
if (useStaging)
|
|
{
|
|
struct {
|
|
VkBuffer buffer;
|
|
VkDeviceMemory memory;
|
|
} vertexStaging, indexStaging;
|
|
|
|
// Create staging buffers
|
|
// Vertex data
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
vertexBufferSize,
|
|
vertexBuffer.data(),
|
|
&vertexStaging.buffer,
|
|
&vertexStaging.memory);
|
|
// Index data
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
indexBufferSize,
|
|
indexBuffer.data(),
|
|
&indexStaging.buffer,
|
|
&indexStaging.memory);
|
|
|
|
// Create device local buffers
|
|
// Vertex buffer
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
vertexBufferSize,
|
|
nullptr,
|
|
&scene->vertices.buf,
|
|
&scene->vertices.mem);
|
|
// Index buffer
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
indexBufferSize,
|
|
nullptr,
|
|
&scene->indices.buf,
|
|
&scene->indices.mem);
|
|
|
|
// Copy from staging buffers
|
|
VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
|
|
|
VkBufferCopy copyRegion = {};
|
|
|
|
copyRegion.size = vertexBufferSize;
|
|
vkCmdCopyBuffer(
|
|
copyCmd,
|
|
vertexStaging.buffer,
|
|
scene->vertices.buf,
|
|
1,
|
|
©Region);
|
|
|
|
copyRegion.size = indexBufferSize;
|
|
vkCmdCopyBuffer(
|
|
copyCmd,
|
|
indexStaging.buffer,
|
|
scene->indices.buf,
|
|
1,
|
|
©Region);
|
|
|
|
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
|
|
|
vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
|
|
vkFreeMemory(device, vertexStaging.memory, nullptr);
|
|
vkDestroyBuffer(device, indexStaging.buffer, nullptr);
|
|
vkFreeMemory(device, indexStaging.memory, nullptr);
|
|
}
|
|
else
|
|
{
|
|
// Vertex buffer
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
vertexBufferSize,
|
|
vertexBuffer.data(),
|
|
&scene->vertices.buf,
|
|
&scene->vertices.mem);
|
|
// Index buffer
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
indexBufferSize,
|
|
indexBuffer.data(),
|
|
&scene->indices.buf,
|
|
&scene->indices.mem);
|
|
}
|
|
|
|
delete(meshLoader);
|
|
}
|
|
|
|
void loadScene()
|
|
{
|
|
loadModel(getAssetPath() + "models/treasure_smooth.dae", &scene);
|
|
loadModel(getAssetPath() + "models/treasure_glow.dae", &sceneGlow);
|
|
|
|
// Name the meshes
|
|
// ASSIMP does not load mesh names from the COLLADA file used in this example
|
|
// so we need to set them manually
|
|
// These names are used in command buffer creation for setting debug markers
|
|
// Scene
|
|
std::vector<std::string> names = { "hill", "rocks", "cave", "tree", "mushroom stems", "blue mushroom caps", "red mushroom caps", "grass blades", "chest box", "chest fittings" };
|
|
for (size_t i = 0; i < names.size(); i++)
|
|
{
|
|
scene.meshes[i].name = names[i];
|
|
sceneGlow.meshes[i].name = names[i];
|
|
}
|
|
|
|
// Name the buffers for debugging
|
|
// Scene
|
|
DebugMarker::setObjectName(device, (uint64_t)scene.vertices.buf, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene vertex buffer");
|
|
DebugMarker::setObjectName(device, (uint64_t)scene.indices.buf, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene index buffer");
|
|
// Glow
|
|
DebugMarker::setObjectName(device, (uint64_t)sceneGlow.vertices.buf, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Glow vertex buffer");
|
|
DebugMarker::setObjectName(device, (uint64_t)sceneGlow.indices.buf, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Glow index buffer");
|
|
}
|
|
|
|
void reBuildCommandBuffers()
|
|
{
|
|
if (!checkCommandBuffers())
|
|
{
|
|
destroyCommandBuffers();
|
|
createCommandBuffers();
|
|
}
|
|
buildCommandBuffers();
|
|
}
|
|
|
|
void buildCommandBuffers()
|
|
{
|
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
|
|
|
VkClearValue clearValues[2];
|
|
clearValues[0].color = defaultClearColor;
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
renderPassBeginInfo.renderArea.extent.width = width;
|
|
renderPassBeginInfo.renderArea.extent.height = height;
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
|
{
|
|
// Set target frame buffer
|
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
|
|
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
|
|
|
// Start a new debug marker region
|
|
DebugMarker::beginRegion(drawCmdBuffers[i], "Render scene", glm::vec4(0.5f, 0.76f, 0.34f, 1.0f));
|
|
|
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
|
|
VkRect2D scissor = vkTools::initializers::rect2D(wireframe ? width / 2 : width, height, 0, 0);
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.scene, 0, NULL);
|
|
|
|
// Solid rendering
|
|
|
|
// Start a new debug marker region
|
|
DebugMarker::beginRegion(drawCmdBuffers[i], "Toon shading draw", glm::vec4(0.78f, 0.74f, 0.9f, 1.0f));
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toonshading);
|
|
scene.draw(drawCmdBuffers[i]);
|
|
|
|
DebugMarker::endRegion(drawCmdBuffers[i]);
|
|
|
|
// Wireframe rendering
|
|
if (wireframe)
|
|
{
|
|
// Insert debug marker
|
|
DebugMarker::beginRegion(drawCmdBuffers[i], "Wireframe draw", glm::vec4(0.53f, 0.78f, 0.91f, 1.0f));
|
|
|
|
scissor.offset.x = width / 2;
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireframe);
|
|
scene.draw(drawCmdBuffers[i]);
|
|
|
|
DebugMarker::endRegion(drawCmdBuffers[i]);
|
|
|
|
scissor.offset.x = 0;
|
|
scissor.extent.width = width;
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
}
|
|
|
|
// Post processing
|
|
if (glow)
|
|
{
|
|
DebugMarker::beginRegion(drawCmdBuffers[i], "Apply post processing", glm::vec4(0.93f, 0.89f, 0.69f, 1.0f));
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postprocess);
|
|
// Full screen quad is generated by the vertex shaders, so we reuse four vertices (for four invocations) from current vertex buffer
|
|
vkCmdDraw(drawCmdBuffers[i], 4, 1, 0, 0);
|
|
|
|
DebugMarker::endRegion(drawCmdBuffers[i]);
|
|
}
|
|
|
|
|
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
|
|
// End current debug marker region
|
|
DebugMarker::endRegion(drawCmdBuffers[i]);
|
|
|
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
|
}
|
|
}
|
|
|
|
void setupVertexDescriptions()
|
|
{
|
|
// Binding description
|
|
vertices.bindingDescriptions.resize(1);
|
|
vertices.bindingDescriptions[0] =
|
|
vkTools::initializers::vertexInputBindingDescription(
|
|
VERTEX_BUFFER_BIND_ID,
|
|
sizeof(Vertex),
|
|
VK_VERTEX_INPUT_RATE_VERTEX);
|
|
|
|
// Attribute descriptions
|
|
// Describes memory layout and shader positions
|
|
vertices.attributeDescriptions.resize(4);
|
|
// Location 0 : Position
|
|
vertices.attributeDescriptions[0] =
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
VERTEX_BUFFER_BIND_ID,
|
|
0,
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
0);
|
|
// Location 1 : Normal
|
|
vertices.attributeDescriptions[1] =
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
VERTEX_BUFFER_BIND_ID,
|
|
1,
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
sizeof(float) * 3);
|
|
// Location 2 : Texture coordinates
|
|
vertices.attributeDescriptions[2] =
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
VERTEX_BUFFER_BIND_ID,
|
|
2,
|
|
VK_FORMAT_R32G32_SFLOAT,
|
|
sizeof(float) * 6);
|
|
// Location 3 : Color
|
|
vertices.attributeDescriptions[3] =
|
|
vkTools::initializers::vertexInputAttributeDescription(
|
|
VERTEX_BUFFER_BIND_ID,
|
|
3,
|
|
VK_FORMAT_R32G32B32_SFLOAT,
|
|
sizeof(float) * 8);
|
|
|
|
vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
|
vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size();
|
|
vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data();
|
|
vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size();
|
|
vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data();
|
|
}
|
|
|
|
void setupDescriptorPool()
|
|
{
|
|
// Example uses one ubo and one combined image sampler
|
|
std::vector<VkDescriptorPoolSize> poolSizes =
|
|
{
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
|
vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1),
|
|
};
|
|
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
|
vkTools::initializers::descriptorPoolCreateInfo(
|
|
poolSizes.size(),
|
|
poolSizes.data(),
|
|
1);
|
|
|
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
}
|
|
|
|
void setupDescriptorSetLayout()
|
|
{
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
|
|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
0),
|
|
// Binding 1 : Fragment shader combined sampler
|
|
vkTools::initializers::descriptorSetLayoutBinding(
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
1),
|
|
};
|
|
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout =
|
|
vkTools::initializers::descriptorSetLayoutCreateInfo(
|
|
setLayoutBindings.data(),
|
|
setLayoutBindings.size());
|
|
|
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
|
|
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
|
&descriptorSetLayout,
|
|
1);
|
|
|
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
|
|
// Name for debugging
|
|
DebugMarker::setObjectName(device, (uint64_t)pipelineLayout, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT, "Shared pipeline layout");
|
|
DebugMarker::setObjectName(device, (uint64_t)descriptorSetLayout, VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT, "Shared descriptor set layout");
|
|
}
|
|
|
|
void setupDescriptorSet()
|
|
{
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
vkTools::initializers::descriptorSetAllocateInfo(
|
|
descriptorPool,
|
|
&descriptorSetLayout,
|
|
1);
|
|
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
|
|
|
|
VkDescriptorImageInfo texDescriptor =
|
|
vkTools::initializers::descriptorImageInfo(
|
|
offScreenFrameBuf.textureTarget.sampler,
|
|
offScreenFrameBuf.textureTarget.view,
|
|
VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vkTools::initializers::writeDescriptorSet(
|
|
descriptorSets.scene,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0,
|
|
&uniformData.vsScene.descriptor),
|
|
// Binding 1 : Color map
|
|
vkTools::initializers::writeDescriptorSet(
|
|
descriptorSets.scene,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
1,
|
|
&texDescriptor)
|
|
};
|
|
|
|
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL);
|
|
}
|
|
|
|
void preparePipelines()
|
|
{
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
|
vkTools::initializers::pipelineInputAssemblyStateCreateInfo(
|
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
0,
|
|
VK_FALSE);
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
|
vkTools::initializers::pipelineRasterizationStateCreateInfo(
|
|
VK_POLYGON_MODE_FILL,
|
|
VK_CULL_MODE_BACK_BIT,
|
|
VK_FRONT_FACE_CLOCKWISE,
|
|
0);
|
|
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
|
vkTools::initializers::pipelineColorBlendAttachmentState(
|
|
0xf,
|
|
VK_FALSE);
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
|
vkTools::initializers::pipelineColorBlendStateCreateInfo(
|
|
1,
|
|
&blendAttachmentState);
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
|
vkTools::initializers::pipelineDepthStencilStateCreateInfo(
|
|
VK_TRUE,
|
|
VK_TRUE,
|
|
VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState =
|
|
vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampleState =
|
|
vkTools::initializers::pipelineMultisampleStateCreateInfo(
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
0);
|
|
|
|
std::vector<VkDynamicState> dynamicStateEnables = {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR
|
|
};
|
|
VkPipelineDynamicStateCreateInfo dynamicState =
|
|
vkTools::initializers::pipelineDynamicStateCreateInfo(
|
|
dynamicStateEnables.data(),
|
|
dynamicStateEnables.size(),
|
|
0);
|
|
|
|
// Phong lighting pipeline
|
|
// Load shaders
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
|
vkTools::initializers::pipelineCreateInfo(
|
|
pipelineLayout,
|
|
renderPass,
|
|
0);
|
|
|
|
pipelineCreateInfo.pVertexInputState = &vertices.inputState;
|
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
|
pipelineCreateInfo.pViewportState = &viewportState;
|
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
|
pipelineCreateInfo.pStages = shaderStages.data();
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.toonshading));
|
|
|
|
// Color only pipeline
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/colorpass.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/colorpass.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.color));
|
|
|
|
// Wire frame rendering pipeline
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
|
|
rasterizationState.lineWidth = 1.0f;
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireframe));
|
|
|
|
// Post processing effect
|
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/debugmarker/postprocess.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/debugmarker/postprocess.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
|
|
depthStencilState.depthTestEnable = VK_FALSE;
|
|
depthStencilState.depthWriteEnable = VK_FALSE;
|
|
|
|
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
|
|
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
|
|
|
blendAttachmentState.colorWriteMask = 0xF;
|
|
blendAttachmentState.blendEnable = VK_TRUE;
|
|
blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
|
|
blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
|
|
blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_DST_ALPHA;
|
|
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.postprocess));
|
|
|
|
// Name shader moduels for debugging
|
|
// Shader module count starts at 2 when text overlay in base class is enabled
|
|
uint32_t moduleIndex = enableTextOverlay ? 2 : 0;
|
|
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 0], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Toon shading vertex shader");
|
|
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 1], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Toon shading fragment shader");
|
|
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 2], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Color-only vertex shader");
|
|
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 3], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Color-only fragment shader");
|
|
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 4], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Postprocess vertex shader");
|
|
DebugMarker::setObjectName(device, (uint64_t)shaderModules[moduleIndex + 5], VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT, "Postprocess fragment shader");
|
|
|
|
// Name pipelines for debugging
|
|
DebugMarker::setObjectName(device, (uint64_t)pipelines.toonshading, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Toon shading pipeline");
|
|
DebugMarker::setObjectName(device, (uint64_t)pipelines.color, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Color only pipeline");
|
|
DebugMarker::setObjectName(device, (uint64_t)pipelines.wireframe, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Wireframe rendering pipeline");
|
|
DebugMarker::setObjectName(device, (uint64_t)pipelines.postprocess, VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, "Post processing pipeline");
|
|
}
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
void prepareUniformBuffers()
|
|
{
|
|
// Vertex shader uniform buffer block
|
|
createBuffer(
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
sizeof(uboVS),
|
|
&uboVS,
|
|
&uniformData.vsScene.buffer,
|
|
&uniformData.vsScene.memory,
|
|
&uniformData.vsScene.descriptor);
|
|
|
|
// Name uniform buffer for debugging
|
|
DebugMarker::setObjectName(device, (uint64_t)uniformData.vsScene.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "Scene uniform buffer block");
|
|
// Add some random tag
|
|
DebugMarker::setObjectTag(device, (uint64_t)uniformData.vsScene.buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, 0, sizeof(demoTag), &demoTag);
|
|
|
|
updateUniformBuffers();
|
|
}
|
|
|
|
void updateUniformBuffers()
|
|
{
|
|
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
|
|
|
uboVS.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
|
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
|
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
|
|
|
uint8_t *pData;
|
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
|
|
memcpy(pData, &uboVS, sizeof(uboVS));
|
|
vkUnmapMemory(device, uniformData.vsScene.memory);
|
|
}
|
|
|
|
void draw()
|
|
{
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
std::vector<VkCommandBuffer> submitCmdBuffers;
|
|
|
|
// Submit offscreen rendering command buffer
|
|
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
|
|
if (glow)
|
|
{
|
|
submitCmdBuffers.push_back(offScreenCmdBuffer);
|
|
}
|
|
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
|
|
|
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
|
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
}
|
|
|
|
void prepare()
|
|
{
|
|
VulkanExampleBase::prepare();
|
|
DebugMarker::setup(device);
|
|
loadScene();
|
|
prepareOffscreen();
|
|
setupVertexDescriptions();
|
|
prepareUniformBuffers();
|
|
setupDescriptorSetLayout();
|
|
preparePipelines();
|
|
setupDescriptorPool();
|
|
setupDescriptorSet();
|
|
buildCommandBuffers();
|
|
buildOffscreenCommandBuffer();
|
|
updateTextOverlay();
|
|
prepared = true;
|
|
}
|
|
|
|
virtual void render()
|
|
{
|
|
if (!prepared)
|
|
return;
|
|
draw();
|
|
}
|
|
|
|
virtual void viewChanged()
|
|
{
|
|
updateUniformBuffers();
|
|
}
|
|
|
|
virtual void keyPressed(uint32_t keyCode)
|
|
{
|
|
switch (keyCode)
|
|
{
|
|
case 0x57:
|
|
case GAMEPAD_BUTTON_X:
|
|
wireframe = !wireframe;
|
|
reBuildCommandBuffers();
|
|
break;
|
|
case 0x47:
|
|
case GAMEPAD_BUTTON_A:
|
|
glow = !glow;
|
|
reBuildCommandBuffers();
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
|
{
|
|
if (DebugMarker::active)
|
|
{
|
|
textOverlay->addText("VK_EXT_debug_marker active", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
}
|
|
else
|
|
{
|
|
textOverlay->addText("VK_EXT_debug_marker not present", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
|
}
|
|
}
|
|
};
|
|
|
|
VulkanExample *vulkanExample;
|
|
|
|
#if defined(_WIN32)
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if (vulkanExample != NULL)
|
|
{
|
|
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
|
}
|
|
#elif defined(__linux__) && !defined(__ANDROID__)
|
|
static void handleEvent(const xcb_generic_event_t *event)
|
|
{
|
|
if (vulkanExample != NULL)
|
|
{
|
|
vulkanExample->handleEvent(event);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Main entry point
|
|
#if defined(_WIN32)
|
|
// Windows entry point
|
|
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
|
#elif defined(__ANDROID__)
|
|
// Android entry point
|
|
void android_main(android_app* state)
|
|
#elif defined(__linux__)
|
|
// Linux entry point
|
|
int main(const int argc, const char *argv[])
|
|
#endif
|
|
{
|
|
#if defined(__ANDROID__)
|
|
// Removing this may cause the compiler to omit the main entry point
|
|
// which would make the application crash at start
|
|
app_dummy();
|
|
#endif
|
|
vulkanExample = new VulkanExample();
|
|
#if defined(_WIN32)
|
|
vulkanExample->setupWindow(hInstance, WndProc);
|
|
#elif defined(__ANDROID__)
|
|
// Attach vulkan example to global android application state
|
|
state->userData = vulkanExample;
|
|
state->onAppCmd = VulkanExample::handleAppCommand;
|
|
state->onInputEvent = VulkanExample::handleAppInput;
|
|
vulkanExample->androidApp = state;
|
|
#elif defined(__linux__)
|
|
vulkanExample->setupWindow();
|
|
#endif
|
|
#if !defined(__ANDROID__)
|
|
vulkanExample->initSwapchain();
|
|
vulkanExample->prepare();
|
|
#endif
|
|
vulkanExample->renderLoop();
|
|
delete(vulkanExample);
|
|
#if !defined(__ANDROID__)
|
|
return 0;
|
|
#endif
|
|
} |