Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
13 lines
260 B
GLSL
13 lines
260 B
GLSL
#version 450 core
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layout (location = 0) in vec2 inUV;
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layout (binding = 0) uniform sampler2D samplerFont;
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layout (location = 0) out vec4 outFragColor;
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void main(void)
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{
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float color = texture(samplerFont, inUV).r;
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outFragColor = vec4(vec3(color), 1.0);
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}
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