Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
31 lines
897 B
Python
31 lines
897 B
Python
import sys
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import os
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import glob
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import subprocess
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if len(sys.argv) < 2:
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sys.exit("Please provide a target directory")
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if not os.path.exists(sys.argv[1]):
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sys.exit("%s is not a valid directory" % sys.argv[1])
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path = sys.argv[1]
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shaderfiles = []
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for exts in ('*.vert', '*.frag', '*.comp', '*.geom', '*.tesc', '*.tese'):
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shaderfiles.extend(glob.glob(os.path.join(path, exts)))
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failedshaders = []
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for shaderfile in shaderfiles:
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print("\n-------- %s --------\n" % shaderfile)
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if subprocess.call("glslangValidator -V %s -o %s.spv" % (shaderfile, shaderfile), shell=True) != 0:
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failedshaders.append(shaderfile)
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print("\n-------- Compilation result --------\n")
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if len(failedshaders) == 0:
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print("SUCCESS: All shaders compiled to SPIR-V")
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else:
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print("ERROR: %d shader(s) could not be compiled:\n" % len(failedshaders))
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for failedshader in failedshaders:
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print("\t" + failedshader)
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