procedural-3d-engine/data/shaders/glsl/deferredshadows/debug.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

21 lines
423 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 modelview;
} ubo;
layout (location = 0) out vec3 outUV;
void main()
{
outUV = vec3(inUV.st, gl_InstanceIndex);
vec4 tmpPos = vec4(inPos, 1.0);
tmpPos.y += gl_InstanceIndex;
tmpPos.xy *= vec2(1.0/4.0, 1.0/3.0);
gl_Position = ubo.projection * ubo.modelview * tmpPos;
}