procedural-3d-engine/data/shaders/glsl/dynamicuniformbuffer/base.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

30 lines
548 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (binding = 0) uniform UboView
{
mat4 projection;
mat4 view;
} uboView;
layout (binding = 1) uniform UboInstance
{
mat4 model;
} uboInstance;
layout (location = 0) out vec3 outColor;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outColor = inColor;
mat4 modelView = uboView.view * uboInstance.model;
vec3 worldPos = vec3(modelView * vec4(inPos, 1.0));
gl_Position = uboView.projection * modelView * vec4(inPos.xyz, 1.0);
}