procedural-3d-engine/data/shaders/glsl/geometryshader/normaldebug.geom
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

34 lines
No EOL
675 B
GLSL

#version 450
layout (triangles) in;
layout (line_strip, max_vertices = 6) out;
layout (binding = 1) uniform UBO
{
mat4 projection;
mat4 model;
} ubo;
layout (location = 0) in vec3 inNormal[];
layout (location = 0) out vec3 outColor;
void main(void)
{
float normalLength = 0.02;
for(int i=0; i<gl_in.length(); i++)
{
vec3 pos = gl_in[i].gl_Position.xyz;
vec3 normal = inNormal[i].xyz;
gl_Position = ubo.projection * (ubo.model * vec4(pos, 1.0));
outColor = vec3(1.0, 0.0, 0.0);
EmitVertex();
gl_Position = ubo.projection * (ubo.model * vec4(pos + normal * normalLength, 1.0));
outColor = vec3(0.0, 0.0, 1.0);
EmitVertex();
EndPrimitive();
}
}