procedural-3d-engine/data/shaders/glsl/inputattachments/attachmentwrite.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

29 lines
640 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inNormal;
layout (binding = 0) uniform UBO {
mat4 projection;
mat4 model;
mat4 view;
} ubo;
layout (location = 0) out vec3 outColor;
layout (location = 1) out vec3 outNormal;
layout (location = 2) out vec3 outViewVec;
layout (location = 3) out vec3 outLightVec;
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0);
outColor = inColor;
outNormal = inNormal;
outLightVec = vec3(0.0f, 5.0f, 15.0f) - inPos;
outViewVec = -inPos.xyz;
}