procedural-3d-engine/data/shaders/glsl/shadowmappingcascade/depthpass.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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GLSL

#version 450
layout (set = 1, binding = 0) uniform sampler2D colorMap;
layout (location = 0) in vec2 inUV;
void main()
{
float alpha = texture(colorMap, inUV).a;
if (alpha < 0.5) {
discard;
}
}