procedural-3d-engine/data/shaders/glsl/stencilbuffer/outline.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

24 lines
405 B
GLSL

#version 450
layout (location = 0) in vec4 inPos;
layout (location = 2) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
vec4 lightPos;
float outlineWidth;
} ubo;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
// Extrude along normal
vec4 pos = vec4(inPos.xyz + inNormal * ubo.outlineWidth, inPos.w);
gl_Position = ubo.projection * ubo.model * pos;
}