procedural-3d-engine/data/shaders/hlsl/hdr/composition.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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GLSL

// Copyright 2020 Google LLC
Texture2D textureColor0 : register(t0);
SamplerState samplerColor0 : register(s0);
Texture2D textureColor1 : register(t1);
SamplerState samplerColor1 : register(s1);
float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET
{
return textureColor0.Sample(samplerColor0, inUV);
}