Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
21 lines
392 B
GLSL
21 lines
392 B
GLSL
// Copyright 2020 Google LLC
|
|
|
|
struct PushConsts
|
|
{
|
|
float4x4 mvp;
|
|
};
|
|
[[vk::push_constant]]PushConsts pushConsts;
|
|
|
|
struct VSOutput
|
|
{
|
|
float4 Pos : SV_POSITION;
|
|
[[vk::location(0)]] float3 UVW : TEXCOORD0;
|
|
};
|
|
|
|
VSOutput main([[vk::location(0)]] float3 Pos : POSITION0)
|
|
{
|
|
VSOutput output = (VSOutput)0;
|
|
output.UVW = Pos;
|
|
output.Pos = mul(pushConsts.mvp, float4(Pos.xyz, 1.0));
|
|
return output;
|
|
}
|