Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
13 lines
No EOL
226 B
GLSL
13 lines
No EOL
226 B
GLSL
// Copyright 2020 Google LLC
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struct UBO
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{
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float4x4 depthMVP;
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};
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cbuffer ubo : register(b0) { UBO ubo; }
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float4 main([[vk::location(0)]] float3 Pos : POSITION0) : SV_POSITION
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{
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return mul(ubo.depthMVP, float4(Pos, 1.0));
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} |