procedural-3d-engine/data/shaders/hlsl/shadowmapping/offscreen.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

13 lines
No EOL
226 B
GLSL

// Copyright 2020 Google LLC
struct UBO
{
float4x4 depthMVP;
};
cbuffer ubo : register(b0) { UBO ubo; }
float4 main([[vk::location(0)]] float3 Pos : POSITION0) : SV_POSITION
{
return mul(ubo.depthMVP, float4(Pos, 1.0));
}