procedural-3d-engine/android/raytracing/build.py
2017-03-14 20:50:37 +01:00

51 lines
1.8 KiB
Python

import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanRaytracing"
SHADER_DIR = "raytracing"
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Copy validation layers
if len(sys.argv) > 1:
if sys.argv[1] == "-validation":
print("copying validation layers")
for file in glob.glob("../layers/armeabi-v7a/*.so"):
print(file)
shutil.copy(file, "./libs/armeabi-v7a")
# Assets
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")