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base
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bloom
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Updated bloom example shaders
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2017-01-07 20:45:17 +01:00 |
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computecullandlod
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Removed unused instance and vertex attributes
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2016-10-10 20:45:54 +02:00 |
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computenbody
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Clamp particle size (Fixes #256)
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2016-12-10 12:04:41 +01:00 |
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computeparticles
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Changed global and local compute work group sizes (Fixes #251)
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2016-11-29 20:45:38 +01:00 |
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computeshader
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cubemap
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debugmarker
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deferred
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Use createBuffer function from Vulkan device class
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2017-01-07 20:46:28 +01:00 |
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deferredmultisampling
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Removed unused vertex shader inputs (Refs #277) [skip ci]
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2017-02-08 20:07:06 +01:00 |
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deferredshadows
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Enable device features, validation fixes
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2016-12-25 12:51:46 +01:00 |
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displacement
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Enabled required features for displacement example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:49:30 +01:00 |
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distancefieldfonts
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dynamicuniformbuffer
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Added dynamic uniform buffer example
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2016-12-22 20:16:44 +01:00 |
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gears
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Moved shaders into separate directory
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2017-03-12 11:45:40 +01:00 |
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geometryshader
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Removed function to get enabled features, features can be set directly in derived constructor due to new explicit Vulkan initialization
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2016-12-14 21:38:45 +01:00 |
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hdr
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Added basic HDR rendering example (wip)
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2017-01-29 16:03:31 +01:00 |
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indirectdraw
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instancing
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Corrected shader file names for instancing examples
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2017-01-09 20:24:16 +01:00 |
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mesh
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Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci]
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2017-02-07 20:39:25 +01:00 |
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multithreading
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Updated SPIR-V shader binaries
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2016-09-21 19:48:45 +02:00 |
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occlusionquery
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offscreen
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parallax
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particlefire
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Updated particle fire shaders (Fixes #259)
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2016-12-19 20:21:44 +01:00 |
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pbrbasic
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Renamed basic PBR example
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2017-02-26 19:14:24 +01:00 |
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pbribl
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Added PBR image based lighting example
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2017-02-25 19:13:43 +01:00 |
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pipelines
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pushconstants
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Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci]
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2017-02-07 20:39:25 +01:00 |
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radialblur
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raytracing
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scenerendering
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Added gl_PerVertex out blocks to silence validation (Refs #277) [skip ci]
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2017-02-07 20:39:25 +01:00 |
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screenshot
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Added screenshot taking example
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2016-12-17 00:13:55 +01:00 |
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shadowmapomni
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shadowmapping
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Use createBuffer function from Vulkan device class
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2017-01-07 20:46:28 +01:00 |
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skeletalanimation
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Skeletal animation example shaders, code cleanup, etc.
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2016-10-30 18:13:49 +01:00 |
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specializationconstants
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Code cleanup, additional specialization constant as parameter for one lighting path
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2017-01-01 15:41:23 +01:00 |
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sphericalenvmapping
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Replaced vkTools::UniformData with newer vk::Buffer for uniform buffers, some renaming, small fixes and corrections
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2016-12-24 12:48:01 +01:00 |
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ssao
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Set SSAO shader constants via specialization
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2016-11-01 15:39:54 +01:00 |
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subpasses
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Use new sample building scene for subpass example, added transparent texture
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2017-01-14 16:06:44 +01:00 |
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terraintessellation
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Enabled required features for terrain tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:32:46 +01:00 |
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tessellation
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Enabled required features for tessellation example, recompiled tessellation shaders with recent glslang compiler
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2016-12-14 20:35:03 +01:00 |
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textoverlay
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Use new texture and model classes, fragment shader inputs (Refs #277)
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2017-02-04 15:00:45 +01:00 |
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texture
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texture3d
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texturearray
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texturemipmapgen
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texturesparseresidency
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Use heightmap class
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2016-10-20 21:30:37 +02:00 |
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vulkanscene
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compileshaders.py
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spirv-triangle.bat
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triangle.frag
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triangle.frag.spv
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triangle.vert
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triangle.vert.spv
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