* Started updating ray tracing samples to KHR extension * Updated GLSL shaders to use GL_EXT_ray_tracing * Code cleanup, naming * Fix include directories to use Vulkan headers from repository instead of NDK for the Android build * Added new Android function pointers * Renamed basic ray tracing sample Added android build files * Remove unused batch file * Replaced remaining NV identifiers * Updating ray tracing shadow sample to KHR extension * Updated shaders to use KHR instead of NV extension Fixed shader bindings * Updating ray tracing reflections sample to KHR extension * Renamed ray tracing reflections sample * Renamed ray tracing shadows sample Added android build files * Removed no-longer used batch files for shader generation * Proper alignment for the shader binding table * Updated readme * Reworked shader group setup * Cleanup * Reworked shader group setup * Reworked shader group setup * Code cleanup
39 lines
939 B
CMake
39 lines
939 B
CMake
file(GLOB BASE_SRC "../../../base/*.cpp" "../../../external/imgui/*.cpp")
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add_library(libbase SHARED ${BASE_SRC})
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include_directories(${BASE_DIR})
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include_directories(../../../external)
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include_directories(../../../external/glm)
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include_directories(../../../external/gli)
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include_directories(../../../external/imgui)
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include_directories(${EXTERNAL_DIR}/tinygltf)
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include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
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set(KTX_DIR ../../../external/ktx)
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set(KTX_SOURCES
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${KTX_DIR}/lib/texture.c
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${KTX_DIR}/lib/hashlist.c
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${KTX_DIR}/lib/checkheader.c
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${KTX_DIR}/lib/swap.c
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${KTX_DIR}/lib/memstream.c
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${KTX_DIR}/lib/filestream.c
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)
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set(KTX_INCLUDE
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${KTX_DIR}/include
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${KTX_DIR}/lib
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${KTX_DIR}/other_include
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)
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add_library(libktx ${KTX_SOURCES})
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target_include_directories(libktx PUBLIC ${KTX_INCLUDE})
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set_property(TARGET libktx PROPERTY FOLDER "external")
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target_link_libraries(
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libbase
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android
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log
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z
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libktx
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)
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