10 lines
No EOL
172 B
GLSL
10 lines
No EOL
172 B
GLSL
#version 450
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main()
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{
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gl_Position = vec4(vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2) * 2.0f - 1.0f, 0.0f, 1.0f);
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} |