procedural-3d-engine/examples
2020-01-03 09:39:28 -08:00
..
bloom Validation disabled by default 2019-04-13 12:25:08 +02:00
commandbuffers Code cleanup, free Vulkan resources 2018-12-01 22:31:51 +01:00
computecloth Forcing tabs 2020-01-03 09:39:28 -08:00
computecullandlod Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect 2018-12-27 13:11:07 -07:00
computeheadless Validation layer present check 2018-05-11 08:43:20 +02:00
computenbody Removed unused compute shader ubo members 2019-10-23 20:45:54 +02:00
computeparticles Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
computeraytracing Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
computeshader Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
conditionalrender UI rendering as part of command Buffer 2018-09-07 14:00:19 +02:00
conservativeraster Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:50:17 +02:00
debugmarker Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-14 10:32:05 +02:00
deferred Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
deferredmultisampling Fix sample count limits in deferredmultisampling 2019-03-06 12:58:28 +00:00
deferredshadows Removed fragment shader from shadow map generation pipeline 2018-09-16 21:39:31 +02:00
descriptorindexing Started work on descriptor indexing example 2019-06-10 13:07:48 +02:00
descriptorsets Use number of cubes for max. number of sets to allocate 2018-11-10 20:40:33 +01:00
displacement Merge pull request #637 from SaschaWillems/libktx 2019-12-08 10:04:25 +01:00
distancefieldfonts Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
dynamicuniformbuffer Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
gears Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
geometryshader Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
hdr Removed unused gli includes 2019-08-03 10:15:55 +02:00
imgui Removed unused gli includes 2019-08-03 10:15:55 +02:00
indirectdraw Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
inlineuniformblocks Removed unused gli includes 2019-08-03 10:15:55 +02:00
inputattachments Fix the validation error that there's not enough descriptors left in the pool. 2019-11-28 16:44:13 -05:00
instancing Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
mesh Fixed image usage (validation), code cleanup 2019-02-20 20:03:12 +01:00
multisampling multisampling: only build the per-sample pipeline if the device supports it 2019-09-05 22:29:30 +01:00
multithreading Command buffer fence ordering, vertex input refactored 2018-09-09 10:15:51 +02:00
multiview Use non-multiview renderpass for view display pipeline, proper final image layout (validation) 2018-11-07 21:34:02 +01:00
negativeviewportheight Fix incorrect VkDescriptorPoolSize in negativeviewportheight. 2019-04-22 17:53:28 -04:00
nv_ray_tracing_basic Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
nv_ray_tracing_reflections Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
nv_ray_tracing_shadows Use proper type for scratch buffer memory requirements 2019-11-09 10:47:31 +01:00
occlusionquery Fix occlusion query example visual glitch 2019-03-20 14:15:44 +01:00
offscreen Simplified offscreen sample 2019-10-27 17:53:31 +01:00
parallaxmapping Removed remaining dds files 2019-09-06 19:18:15 +02:00
particlefire Only use anisotropic sampling if the device supports it 2019-09-06 10:47:10 +01:00
pbrbasic Removed unused gli includes 2019-08-03 10:15:55 +02:00
pbribl Removed unused gli includes 2019-08-03 10:15:55 +02:00
pbrtexture Removed unused gli includes 2019-08-03 10:15:55 +02:00
pipelines Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pipelinestatistics Don't use precise query control flag for statistic queries 2019-09-11 20:49:31 +02:00
pushconstants Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pushdescriptors Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
radialblur Fix typo: Dsiplay->Display 2019-05-18 15:29:26 +02:00
renderheadless Code cleanup 2018-11-10 20:32:48 +01:00
scenerendering Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
screenshot Removed unused variables 2018-11-10 20:13:25 +01:00
shadowmapping Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-01 20:22:28 +02:00
shadowmappingcascade Added function for getting best-fit depth format to device 2019-12-01 18:13:22 +01:00
shadowmappingomni Much improved cube map visualization 2019-04-15 21:30:57 +02:00
skeletalanimation Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
specializationconstants Update camera perspective and aspect ratio on window resize 2018-10-21 09:47:29 +02:00
sphericalenvmapping Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
ssao Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:10:50 +02:00
stencilbuffer Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
subpasses Streamlined UI overlay, code cleanup 2018-08-31 21:15:43 +02:00
terraintessellation ktx loading fixes 2019-12-08 08:58:35 +01:00
tessellation Use texture class descriptor with proper image usage layout (fixes validation) 2018-10-20 12:14:11 +02:00
textoverlay Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
texture Android texture loading 2019-08-03 11:38:02 +02:00
texture3d Code cleanup, fixed validation error 2018-10-20 11:38:43 +02:00
texturearray Android asset loading 2019-08-03 18:20:27 +02:00
texturecubemap Android asset loading 2019-08-03 18:20:27 +02:00
texturemipmapgen ktx loading fixes 2019-12-08 08:58:35 +01:00
texturesparseresidency Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
triangle Merge pull request #488 from bioglaze/master 2018-08-26 09:56:48 +02:00
viewportarray Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
vulkanscene Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
CMakeLists.txt Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00