681 lines
28 KiB
C++
681 lines
28 KiB
C++
/*
|
|
* Vulkan Example - Offscreen rendering using a separate framebuffer
|
|
*
|
|
* Copyright (C) 2016-2022 Sascha Willems - www.saschawillems.de
|
|
*
|
|
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
|
*/
|
|
|
|
#include "vulkanexamplebase.h"
|
|
#include "VulkanglTFModel.h"
|
|
|
|
#define ENABLE_VALIDATION false
|
|
|
|
// Offscreen frame buffer properties
|
|
#define FB_DIM 512
|
|
#define FB_COLOR_FORMAT VK_FORMAT_R8G8B8A8_UNORM
|
|
|
|
class VulkanExample : public VulkanExampleBase
|
|
{
|
|
public:
|
|
bool debugDisplay = false;
|
|
|
|
struct {
|
|
vkglTF::Model example;
|
|
vkglTF::Model plane;
|
|
} models;
|
|
|
|
struct {
|
|
vks::Buffer vsShared;
|
|
vks::Buffer vsMirror;
|
|
vks::Buffer vsOffScreen;
|
|
} uniformBuffers;
|
|
|
|
struct UBO {
|
|
glm::mat4 projection;
|
|
glm::mat4 view;
|
|
glm::mat4 model;
|
|
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
} uboShared;
|
|
|
|
struct {
|
|
VkPipeline debug;
|
|
VkPipeline shaded;
|
|
VkPipeline shadedOffscreen;
|
|
VkPipeline mirror;
|
|
} pipelines;
|
|
|
|
struct {
|
|
VkPipelineLayout textured;
|
|
VkPipelineLayout shaded;
|
|
} pipelineLayouts;
|
|
|
|
struct {
|
|
VkDescriptorSet offscreen;
|
|
VkDescriptorSet mirror;
|
|
VkDescriptorSet model;
|
|
} descriptorSets;
|
|
|
|
struct {
|
|
VkDescriptorSetLayout textured;
|
|
VkDescriptorSetLayout shaded;
|
|
} descriptorSetLayouts;
|
|
|
|
// Framebuffer for offscreen rendering
|
|
struct FrameBufferAttachment {
|
|
VkImage image;
|
|
VkDeviceMemory mem;
|
|
VkImageView view;
|
|
};
|
|
struct OffscreenPass {
|
|
int32_t width, height;
|
|
VkFramebuffer frameBuffer;
|
|
FrameBufferAttachment color, depth;
|
|
VkRenderPass renderPass;
|
|
VkSampler sampler;
|
|
VkDescriptorImageInfo descriptor;
|
|
} offscreenPass;
|
|
|
|
glm::vec3 modelPosition = glm::vec3(0.0f, -1.0f, 0.0f);
|
|
glm::vec3 modelRotation = glm::vec3(0.0f);
|
|
|
|
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
|
{
|
|
title = "Offscreen rendering";
|
|
timerSpeed *= 0.25f;
|
|
camera.type = Camera::CameraType::lookat;
|
|
camera.setPosition(glm::vec3(0.0f, 1.0f, -6.0f));
|
|
camera.setRotation(glm::vec3(-2.5f, 0.0f, 0.0f));
|
|
camera.setRotationSpeed(0.5f);
|
|
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
|
|
// The scene shader uses a clipping plane, so this feature has to be enabled
|
|
enabledFeatures.shaderClipDistance = VK_TRUE;
|
|
}
|
|
|
|
~VulkanExample()
|
|
{
|
|
// Clean up used Vulkan resources
|
|
// Note : Inherited destructor cleans up resources stored in base class
|
|
|
|
// Frame buffer
|
|
|
|
// Color attachment
|
|
vkDestroyImageView(device, offscreenPass.color.view, nullptr);
|
|
vkDestroyImage(device, offscreenPass.color.image, nullptr);
|
|
vkFreeMemory(device, offscreenPass.color.mem, nullptr);
|
|
|
|
// Depth attachment
|
|
vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
|
|
vkDestroyImage(device, offscreenPass.depth.image, nullptr);
|
|
vkFreeMemory(device, offscreenPass.depth.mem, nullptr);
|
|
|
|
vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
|
|
vkDestroySampler(device, offscreenPass.sampler, nullptr);
|
|
vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);
|
|
|
|
vkDestroyPipeline(device, pipelines.debug, nullptr);
|
|
vkDestroyPipeline(device, pipelines.shaded, nullptr);
|
|
vkDestroyPipeline(device, pipelines.shadedOffscreen, nullptr);
|
|
vkDestroyPipeline(device, pipelines.mirror, nullptr);
|
|
|
|
vkDestroyPipelineLayout(device, pipelineLayouts.textured, nullptr);
|
|
vkDestroyPipelineLayout(device, pipelineLayouts.shaded, nullptr);
|
|
|
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.shaded, nullptr);
|
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.textured, nullptr);
|
|
|
|
// Uniform buffers
|
|
uniformBuffers.vsShared.destroy();
|
|
uniformBuffers.vsMirror.destroy();
|
|
uniformBuffers.vsOffScreen.destroy();
|
|
}
|
|
|
|
// Setup the offscreen framebuffer for rendering the mirrored scene
|
|
// The color attachment of this framebuffer will then be used to sample from in the fragment shader of the final pass
|
|
void prepareOffscreen()
|
|
{
|
|
offscreenPass.width = FB_DIM;
|
|
offscreenPass.height = FB_DIM;
|
|
|
|
// Find a suitable depth format
|
|
VkFormat fbDepthFormat;
|
|
VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
|
|
assert(validDepthFormat);
|
|
|
|
// Color attachment
|
|
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
|
|
image.imageType = VK_IMAGE_TYPE_2D;
|
|
image.format = FB_COLOR_FORMAT;
|
|
image.extent.width = offscreenPass.width;
|
|
image.extent.height = offscreenPass.height;
|
|
image.extent.depth = 1;
|
|
image.mipLevels = 1;
|
|
image.arrayLayers = 1;
|
|
image.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
image.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
// We will sample directly from the color attachment
|
|
image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
|
|
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
|
|
VkMemoryRequirements memReqs;
|
|
|
|
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.color.image));
|
|
vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs);
|
|
memAlloc.allocationSize = memReqs.size;
|
|
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.mem));
|
|
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.mem, 0));
|
|
|
|
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
|
|
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
colorImageView.format = FB_COLOR_FORMAT;
|
|
colorImageView.subresourceRange = {};
|
|
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
colorImageView.subresourceRange.baseMipLevel = 0;
|
|
colorImageView.subresourceRange.levelCount = 1;
|
|
colorImageView.subresourceRange.baseArrayLayer = 0;
|
|
colorImageView.subresourceRange.layerCount = 1;
|
|
colorImageView.image = offscreenPass.color.image;
|
|
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreenPass.color.view));
|
|
|
|
// Create sampler to sample from the attachment in the fragment shader
|
|
VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
|
|
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
|
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
samplerInfo.addressModeV = samplerInfo.addressModeU;
|
|
samplerInfo.addressModeW = samplerInfo.addressModeU;
|
|
samplerInfo.mipLodBias = 0.0f;
|
|
samplerInfo.maxAnisotropy = 1.0f;
|
|
samplerInfo.minLod = 0.0f;
|
|
samplerInfo.maxLod = 1.0f;
|
|
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
|
VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &offscreenPass.sampler));
|
|
|
|
// Depth stencil attachment
|
|
image.format = fbDepthFormat;
|
|
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.depth.image));
|
|
vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs);
|
|
memAlloc.allocationSize = memReqs.size;
|
|
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.mem));
|
|
VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.mem, 0));
|
|
|
|
VkImageViewCreateInfo depthStencilView = vks::initializers::imageViewCreateInfo();
|
|
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
depthStencilView.format = fbDepthFormat;
|
|
depthStencilView.flags = 0;
|
|
depthStencilView.subresourceRange = {};
|
|
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
if (fbDepthFormat >= VK_FORMAT_D16_UNORM_S8_UINT) {
|
|
depthStencilView.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
}
|
|
depthStencilView.subresourceRange.baseMipLevel = 0;
|
|
depthStencilView.subresourceRange.levelCount = 1;
|
|
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
|
depthStencilView.subresourceRange.layerCount = 1;
|
|
depthStencilView.image = offscreenPass.depth.image;
|
|
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offscreenPass.depth.view));
|
|
|
|
// Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering
|
|
|
|
std::array<VkAttachmentDescription, 2> attchmentDescriptions = {};
|
|
// Color attachment
|
|
attchmentDescriptions[0].format = FB_COLOR_FORMAT;
|
|
attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attchmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attchmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attchmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attchmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
// Depth attachment
|
|
attchmentDescriptions[1].format = fbDepthFormat;
|
|
attchmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attchmentDescriptions[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attchmentDescriptions[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attchmentDescriptions[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attchmentDescriptions[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attchmentDescriptions[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attchmentDescriptions[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
|
|
VkAttachmentReference depthReference = { 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
|
|
|
|
VkSubpassDescription subpassDescription = {};
|
|
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpassDescription.colorAttachmentCount = 1;
|
|
subpassDescription.pColorAttachments = &colorReference;
|
|
subpassDescription.pDepthStencilAttachment = &depthReference;
|
|
|
|
// Use subpass dependencies for layout transitions
|
|
std::array<VkSubpassDependency, 2> dependencies;
|
|
|
|
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
dependencies[0].dstSubpass = 0;
|
|
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
|
|
|
dependencies[1].srcSubpass = 0;
|
|
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
|
|
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
|
|
|
// Create the actual renderpass
|
|
VkRenderPassCreateInfo renderPassInfo = {};
|
|
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
renderPassInfo.attachmentCount = static_cast<uint32_t>(attchmentDescriptions.size());
|
|
renderPassInfo.pAttachments = attchmentDescriptions.data();
|
|
renderPassInfo.subpassCount = 1;
|
|
renderPassInfo.pSubpasses = &subpassDescription;
|
|
renderPassInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
|
|
renderPassInfo.pDependencies = dependencies.data();
|
|
|
|
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &offscreenPass.renderPass));
|
|
|
|
VkImageView attachments[2];
|
|
attachments[0] = offscreenPass.color.view;
|
|
attachments[1] = offscreenPass.depth.view;
|
|
|
|
VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo();
|
|
fbufCreateInfo.renderPass = offscreenPass.renderPass;
|
|
fbufCreateInfo.attachmentCount = 2;
|
|
fbufCreateInfo.pAttachments = attachments;
|
|
fbufCreateInfo.width = offscreenPass.width;
|
|
fbufCreateInfo.height = offscreenPass.height;
|
|
fbufCreateInfo.layers = 1;
|
|
|
|
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreenPass.frameBuffer));
|
|
|
|
// Fill a descriptor for later use in a descriptor set
|
|
offscreenPass.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
offscreenPass.descriptor.imageView = offscreenPass.color.view;
|
|
offscreenPass.descriptor.sampler = offscreenPass.sampler;
|
|
}
|
|
|
|
void buildCommandBuffers()
|
|
{
|
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
|
|
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
|
{
|
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
|
|
|
/*
|
|
First render pass: Offscreen rendering
|
|
*/
|
|
{
|
|
VkClearValue clearValues[2];
|
|
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
|
renderPassBeginInfo.renderPass = offscreenPass.renderPass;
|
|
renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer;
|
|
renderPassBeginInfo.renderArea.extent.width = offscreenPass.width;
|
|
renderPassBeginInfo.renderArea.extent.height = offscreenPass.height;
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkViewport viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
|
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
|
|
VkRect2D scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
|
|
// Mirrored scene
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.offscreen, 0, NULL);
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shadedOffscreen);
|
|
models.example.draw(drawCmdBuffers[i]);
|
|
|
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
}
|
|
|
|
/*
|
|
Note: Explicit synchronization is not required between the render pass, as this is done implicit via sub pass dependencies
|
|
*/
|
|
|
|
/*
|
|
Second render pass: Scene rendering with applied radial blur
|
|
*/
|
|
{
|
|
VkClearValue clearValues[2];
|
|
clearValues[0].color = defaultClearColor;
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
|
renderPassBeginInfo.renderArea.extent.width = width;
|
|
renderPassBeginInfo.renderArea.extent.height = height;
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
|
|
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
|
|
if (debugDisplay)
|
|
{
|
|
// Display the offscreen render target
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, nullptr);
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.debug);
|
|
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
|
|
} else {
|
|
// Render the scene
|
|
// Reflection plane
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.textured, 0, 1, &descriptorSets.mirror, 0, nullptr);
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.mirror);
|
|
models.plane.draw(drawCmdBuffers[i]);
|
|
// Model
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.model, 0, nullptr);
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shaded);
|
|
models.example.draw(drawCmdBuffers[i]);
|
|
}
|
|
|
|
drawUI(drawCmdBuffers[i]);
|
|
|
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
}
|
|
|
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
|
}
|
|
}
|
|
|
|
void loadAssets()
|
|
{
|
|
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
|
models.plane.loadFromFile(getAssetPath() + "models/plane.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
|
models.example.loadFromFile(getAssetPath() + "models/chinesedragon.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
|
}
|
|
|
|
void setupDescriptorPool()
|
|
{
|
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6),
|
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 8)
|
|
};
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 5);
|
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
}
|
|
|
|
void setupDescriptorSetLayout()
|
|
{
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo;
|
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo;
|
|
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
VK_SHADER_STAGE_VERTEX_BIT,
|
|
0));
|
|
// Binding 1 : Fragment shader image sampler
|
|
setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
1));
|
|
// Binding 2 : Fragment shader image sampler
|
|
setLayoutBindings.push_back(vks::initializers::descriptorSetLayoutBinding(
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
2));
|
|
|
|
// Shaded layouts (only use first layout binding)
|
|
descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), 1);
|
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.shaded));
|
|
|
|
pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.shaded, 1);
|
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.shaded));
|
|
|
|
// Textured layouts (use all layout bindings)
|
|
descriptorLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
|
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayouts.textured));
|
|
|
|
pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textured, 1);
|
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayouts.textured));
|
|
}
|
|
|
|
void setupDescriptorSet()
|
|
{
|
|
// Mirror plane descriptor set
|
|
VkDescriptorSetAllocateInfo allocInfo =
|
|
vks::initializers::descriptorSetAllocateInfo(
|
|
descriptorPool,
|
|
&descriptorSetLayouts.textured,
|
|
1);
|
|
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror));
|
|
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
|
|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vks::initializers::writeDescriptorSet(
|
|
descriptorSets.mirror,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0,
|
|
&uniformBuffers.vsMirror.descriptor),
|
|
// Binding 1 : Fragment shader texture sampler
|
|
vks::initializers::writeDescriptorSet(
|
|
descriptorSets.mirror,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
1,
|
|
&offscreenPass.descriptor),
|
|
};
|
|
|
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
|
|
|
// Shaded descriptor sets
|
|
allocInfo.pSetLayouts = &descriptorSetLayouts.shaded;
|
|
|
|
// Model
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
|
|
|
|
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
|
|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vks::initializers::writeDescriptorSet(
|
|
descriptorSets.model,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0,
|
|
&uniformBuffers.vsShared.descriptor)
|
|
};
|
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, nullptr);
|
|
|
|
// Offscreen
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
|
|
|
|
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
|
|
{
|
|
// Binding 0 : Vertex shader uniform buffer
|
|
vks::initializers::writeDescriptorSet(
|
|
descriptorSets.offscreen,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0,
|
|
&uniformBuffers.vsOffScreen.descriptor)
|
|
};
|
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(offScreenWriteDescriptorSets.size()), offScreenWriteDescriptorSets.data(), 0, nullptr);
|
|
}
|
|
|
|
void preparePipelines()
|
|
{
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE,0);
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
|
std::vector<VkDynamicState> dynamicStateEnables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
|
|
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayouts.textured, renderPass, 0);
|
|
pipelineCI.pInputAssemblyState = &inputAssemblyState;
|
|
pipelineCI.pRasterizationState = &rasterizationState;
|
|
pipelineCI.pColorBlendState = &colorBlendState;
|
|
pipelineCI.pMultisampleState = &multisampleState;
|
|
pipelineCI.pViewportState = &viewportState;
|
|
pipelineCI.pDepthStencilState = &depthStencilState;
|
|
pipelineCI.pDynamicState = &dynamicState;
|
|
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
|
pipelineCI.pStages = shaderStages.data();
|
|
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Color, vkglTF::VertexComponent::Normal});
|
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
|
|
|
// Render-target debug display
|
|
shaderStages[0] = loadShader(getShadersPath() + "offscreen/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getShadersPath() + "offscreen/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.debug));
|
|
|
|
// Mirror
|
|
shaderStages[0] = loadShader(getShadersPath() + "offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getShadersPath() + "offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.mirror));
|
|
|
|
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
|
|
// Phong shading pipelines
|
|
pipelineCI.layout = pipelineLayouts.shaded;
|
|
// Scene
|
|
shaderStages[0] = loadShader(getShadersPath() + "offscreen/phong.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getShadersPath() + "offscreen/phong.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.shaded));
|
|
// Offscreen
|
|
// Flip cull mode
|
|
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
|
|
pipelineCI.renderPass = offscreenPass.renderPass;
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.shadedOffscreen));
|
|
|
|
}
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
void prepareUniformBuffers()
|
|
{
|
|
// Mesh vertex shader uniform buffer block
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
&uniformBuffers.vsShared,
|
|
sizeof(uboShared)));
|
|
|
|
// Mirror plane vertex shader uniform buffer block
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
&uniformBuffers.vsMirror,
|
|
sizeof(uboShared)));
|
|
|
|
// Offscreen vertex shader uniform buffer block
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
&uniformBuffers.vsOffScreen,
|
|
sizeof(uboShared)));
|
|
|
|
// Map persistent
|
|
VK_CHECK_RESULT(uniformBuffers.vsShared.map());
|
|
VK_CHECK_RESULT(uniformBuffers.vsMirror.map());
|
|
VK_CHECK_RESULT(uniformBuffers.vsOffScreen.map());
|
|
|
|
updateUniformBuffers();
|
|
updateUniformBufferOffscreen();
|
|
}
|
|
|
|
void updateUniformBuffers()
|
|
{
|
|
uboShared.projection = camera.matrices.perspective;
|
|
uboShared.view = camera.matrices.view;
|
|
|
|
// Model
|
|
uboShared.model = glm::mat4(1.0f);
|
|
uboShared.model = glm::rotate(uboShared.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
uboShared.model = glm::translate(uboShared.model, modelPosition);
|
|
memcpy(uniformBuffers.vsShared.mapped, &uboShared, sizeof(uboShared));
|
|
|
|
// Mirror
|
|
uboShared.model = glm::mat4(1.0f);
|
|
memcpy(uniformBuffers.vsMirror.mapped, &uboShared, sizeof(uboShared));
|
|
}
|
|
|
|
void updateUniformBufferOffscreen()
|
|
{
|
|
uboShared.projection = camera.matrices.perspective;
|
|
uboShared.view = camera.matrices.view;
|
|
uboShared.model = glm::mat4(1.0f);
|
|
uboShared.model = glm::rotate(uboShared.model, glm::radians(modelRotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
|
uboShared.model = glm::scale(uboShared.model, glm::vec3(1.0f, -1.0f, 1.0f));
|
|
uboShared.model = glm::translate(uboShared.model, modelPosition);
|
|
memcpy(uniformBuffers.vsOffScreen.mapped, &uboShared, sizeof(uboShared));
|
|
}
|
|
|
|
void draw()
|
|
{
|
|
VulkanExampleBase::prepareFrame();
|
|
|
|
// Command buffer to be submitted to the queue
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
|
|
// Submit to queue
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
|
|
VulkanExampleBase::submitFrame();
|
|
}
|
|
|
|
void prepare()
|
|
{
|
|
VulkanExampleBase::prepare();
|
|
loadAssets();
|
|
prepareOffscreen();
|
|
prepareUniformBuffers();
|
|
setupDescriptorSetLayout();
|
|
preparePipelines();
|
|
setupDescriptorPool();
|
|
setupDescriptorSet();
|
|
buildCommandBuffers();
|
|
prepared = true;
|
|
}
|
|
|
|
virtual void render()
|
|
{
|
|
if (!prepared)
|
|
return;
|
|
draw();
|
|
if (!paused || camera.updated)
|
|
{
|
|
if (!paused) {
|
|
modelRotation.y += frameTimer * 10.0f;
|
|
}
|
|
updateUniformBuffers();
|
|
updateUniformBufferOffscreen();
|
|
}
|
|
}
|
|
|
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
|
{
|
|
if (overlay->header("Settings")) {
|
|
if (overlay->checkBox("Display render target", &debugDisplay)) {
|
|
buildCommandBuffers();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
VULKAN_EXAMPLE_MAIN()
|