procedural-3d-engine/data/shaders/distancefieldfonts
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
bitmap.frag
bitmap.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
bitmap.vert
bitmap.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
generate-spirv.bat
sdf.frag
sdf.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
sdf.vert
sdf.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00