* Started reworking the scene rendering to sample Use glTF instead of ASSIMP, per-material pipelines, material loading, etc. * Visibility toggle for scene nodes * Fixed lighting, updated GLSL and HLSL shaders * Renamed sample * Code-Cleanup, comments, validation fixes * Android build * Started on tutorial for glTF scene rendering sample * Minor code cleanup * Adding new chapters to the tutorial for glTF scene rendering sample * Added info on normal map shader bindings, spelling * Added drawing chapter * Getter for texture descriptors Makes code a easier to read * Renamed glTF scene sample * Add markdown files to projects * Updated readme, separate chapter for glTF samples * Comments * Removed unused screenshot |
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| .. | ||
| models | ||
| shaders | ||
| textures | ||
| font.fnt | ||
| README.md | ||
| Robot-Medium-license.txt | ||
| Roboto-Medium.ttf | ||
Additional asset pack
Newer assets (textures and models) will no longer be added to the repository in order to keep its size down. Especially HDR assets tend to be much larger than most of the ldr textures and compressing them is problematic due to the multi-platform target of the examples (Not all platforms support compressed HDR texture formats).
So these are provided as a separate download required to run some of the newer examples.
Examples that require assets from this pack will have a note in the header:
/*
* Vulkan Example
*
* Note: Requires the separate asset pack (see data/README.md)
*
*/
Getting the asset pack
Option 1: Run the python script
Run the download_assets.py python script which will download the asset pack and unpacks it into the appropriate folder.
Option 2: Manual download
Download the asset pack from http://vulkan.gpuinfo.org/downloads/vulkan_asset_pack.zip and extract it in the data directory.