procedural-3d-engine/data
Sascha Willems e370e6d169
Merge glTF scene rendering sample (#744)
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.

* Visibility toggle for scene nodes

* Fixed lighting, updated GLSL and HLSL shaders

* Renamed sample

* Code-Cleanup, comments, validation fixes

* Android build

* Started on tutorial for glTF scene rendering sample

* Minor code cleanup

* Adding new chapters to the tutorial for glTF scene rendering sample

* Added info on normal map shader bindings, spelling

* Added drawing chapter

* Getter for texture descriptors

Makes code a easier to read

* Renamed glTF scene sample

* Add markdown files to projects

* Updated readme, separate chapter for glTF samples

* Comments

* Removed unused screenshot
2020-07-04 14:20:45 +02:00
..
models Removed no-longer used model 2020-06-06 13:58:01 +02:00
shaders Merge glTF scene rendering sample (#744) 2020-07-04 14:20:45 +02:00
textures Removed remaining dds files 2019-09-06 19:18:15 +02:00
font.fnt Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00
README.md Fix typos 2020-01-12 12:56:16 +01:00
Robot-Medium-license.txt Nicer font for ImGui overlay 2019-02-20 20:57:38 +01:00
Roboto-Medium.ttf Nicer font for ImGui overlay 2019-02-20 20:57:38 +01:00

Additional asset pack

Newer assets (textures and models) will no longer be added to the repository in order to keep its size down. Especially HDR assets tend to be much larger than most of the ldr textures and compressing them is problematic due to the multi-platform target of the examples (Not all platforms support compressed HDR texture formats).

So these are provided as a separate download required to run some of the newer examples.

Examples that require assets from this pack will have a note in the header:

/*
* Vulkan Example
*
* Note: Requires the separate asset pack (see data/README.md)
*
*/

Getting the asset pack

Option 1: Run the python script

Run the download_assets.py python script which will download the asset pack and unpacks it into the appropriate folder.

Option 2: Manual download

Download the asset pack from http://vulkan.gpuinfo.org/downloads/vulkan_asset_pack.zip and extract it in the data directory.