procedural-3d-engine/screenshots
Sascha Willems e370e6d169
Merge glTF scene rendering sample (#744)
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.

* Visibility toggle for scene nodes

* Fixed lighting, updated GLSL and HLSL shaders

* Renamed sample

* Code-Cleanup, comments, validation fixes

* Android build

* Started on tutorial for glTF scene rendering sample

* Minor code cleanup

* Adding new chapters to the tutorial for glTF scene rendering sample

* Added info on normal map shader bindings, spelling

* Added drawing chapter

* Getter for texture descriptors

Makes code a easier to read

* Renamed glTF scene sample

* Add markdown files to projects

* Updated readme, separate chapter for glTF samples

* Comments

* Removed unused screenshot
2020-07-04 14:20:45 +02:00
..
basic_gears.png Updated displacement example 2016-06-06 14:28:13 +02:00
basic_mesh.png Updated readme and screenshots 2016-06-05 20:59:19 +02:00
basic_offscreen.jpg Update screenshots and descriptions for offscreen rendering examples 2016-06-05 19:18:14 +02:00
basic_pipelines.png Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
basic_texture.png Updated screenshots and readme 2016-06-04 13:23:44 +02:00
basic_triangle.png Updated screenshots and readme 2016-06-04 13:23:44 +02:00
bloom.jpg Updated screenshots and readme 2016-06-04 13:23:44 +02:00
cascaded_shadow_mapping.jpg Added cascaded shadow mapping example to readme [skip ci] 2017-12-30 13:41:33 +01:00
compute_cullandlod.jpg Screenshot for cull and lod example [skip ci] 2017-01-08 20:24:31 +01:00
compute_imageprocessing.jpg Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
compute_nbody.jpg Reorganized readme, added some missing examples [skip ci] 2017-01-08 20:22:12 +01:00
compute_particles.jpg Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
compute_raytracing.jpg Reorganized readme, added some missing examples [skip ci] 2017-01-08 20:22:12 +01:00
deferred_shading.jpg Visually upgraded deferred rendering example with moving lights, multiple meshes and normal mapping 2016-07-03 21:32:35 +02:00
deferred_shadows.jpg Added deferred shadow example to the readme 2016-07-19 22:52:24 +02:00
dynamicuniformbuffer.jpg Added readme for dynamic uniform buffer example with rundown of how it works 2016-12-25 11:39:37 +01:00
ext_debugmarker.jpg Added paragraph on VK_EXT_debug_marker example 2016-05-28 20:06:32 +02:00
font_distancefield.png Updated displacement example 2016-06-06 14:28:13 +02:00
geom_normals.jpg Updated readme and screenshots 2016-06-05 20:59:19 +02:00
gltf_scene.jpg Merge glTF scene rendering sample (#744) 2020-07-04 14:20:45 +02:00
gltf_skinning.jpg Started working on small glTF skinning example tutorial/readme 2020-05-26 08:13:47 +02:00
hdr.jpg Added HDR example to readme [skip ci] 2017-02-04 15:18:27 +01:00
indirectdraw.jpg Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
instancing.jpg Updated screenshot and description for revised instancing example 2017-01-08 12:25:34 +01:00
multisampling.png Updated readme and screenshots 2016-06-05 20:59:19 +02:00
multisampling_nomsaa.png
multithreading.jpg Updated screenshots and readme 2016-06-04 13:23:44 +02:00
occlusion_queries.png
parallax_mapping.jpg Updated readme (donate, parallax example) [skip ci] 2017-03-24 18:12:34 +01:00
particlefire.jpg Updated readme and screenshots 2016-06-05 20:59:19 +02:00
pbrbasic.jpg PBR examples minor tweaks and updated screenshots 2017-06-11 11:06:26 +02:00
pbribl.jpg PBR examples minor tweaks and updated screenshots 2017-06-11 11:06:26 +02:00
pbrtexture.jpg PBR examples minor tweaks and updated screenshots 2017-06-11 11:06:26 +02:00
push_constants.png Updated readme and screenshots 2016-06-05 20:59:19 +02:00
radial_blur.png Update screenshots and descriptions for offscreen rendering examples 2016-06-05 19:18:14 +02:00
shadow_omnidirectional.png Update screenshots and descriptions for offscreen rendering examples 2016-06-05 19:18:14 +02:00
shadowmapping.png Screenshot and updated description for shadow mapping example 2016-06-05 16:41:42 +02:00
specialization_constants.jpg Reorganized readme, added some missing examples [skip ci] 2017-01-08 20:22:12 +01:00
spherical_env_mapping.png Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
ssao.jpg Reorganized readme, added some missing examples [skip ci] 2017-01-08 20:22:12 +01:00
subpasses.jpg Added screenshots for pbr and subpass examples 2017-03-03 21:27:43 +01:00
tess_displacement.jpg Updated displacement example 2016-06-06 14:28:13 +02:00
tess_dynamicterrain.jpg Added dynamic terrain tessellation example to readme 2016-06-25 21:46:04 +02:00
tess_pntriangles.jpg
textoverlay.png
texture_array.png Updated screenshots and readme 2016-06-04 13:23:44 +02:00
texture_cubemap.jpg Updated screenshots and readme 2016-06-04 13:23:44 +02:00
texture_mipmap_gen.jpg Updated screenshot for runtime mip map generation example 2016-09-13 20:57:04 +02:00
vulkan_scene.png Updated screenshots and readme 2016-06-04 13:23:44 +02:00