35 lines
No EOL
833 B
GLSL
35 lines
No EOL
833 B
GLSL
// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float3 Pos : POSITION0;
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[[vk::location(1)]] float3 Normal : NORMAL0;
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[[vk::location(2)]] float2 UV : TEXCOORD0;
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[[vk::location(3)]] float3 Color : COLOR0;
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};
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struct UBOMatrices {
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float4x4 projection;
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float4x4 view;
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float4x4 model;
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};
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cbuffer uboMatrices : register(b0) { UBOMatrices uboMatrices; };
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 Normal : NORMAL0;
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[[vk::location(1)]] float3 Color : COLOR0;
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[[vk::location(2)]] float2 UV : TEXCOORD0;
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};
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VSOutput main(VSInput input)
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{
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VSOutput output = (VSOutput)0;
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output.Normal = input.Normal;
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output.Color = input.Color;
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output.UV = input.UV;
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output.Pos = mul(uboMatrices.projection, mul(uboMatrices.view, mul(uboMatrices.model, float4(input.Pos.xyz, 1.0))));
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return output;
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} |